#F2CDB6

Closest named color: Pale Oak (#DBCFB0). oklch(87.4% 0.052 53.7), rgb(242, 205, 182).

Aa

Black text reads best on this color (14.18:1).

About this color

#F2CDB6 is a light, muted orange. In OKLCH its lightness is 87%, its chroma 0.052 and its hue 54°. Its hue sits on the warm side of the wheel. The nearest named color is Pale Oak (#DBCFB0), ΔE 0.035 away. Black text reads best on it, at 14.18:1.

Hue familyOranges
Lightnesslight (87%)
Chromamuted (0.052)
Temperaturewarm
Nearest namePale Oak (#DBCFB0)
Black text14.18:1
White text1.48:1

Values

HEX#F2CDB6
RGBrgb(242, 205, 182)
HSLhsl(23, 70%, 83%)
OKLCHoklch(87.4% 0.052 53.7)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #F2CDB6 1.48:1 Fails Lc -25.7 Dividers and decoration only
Black text on #F2CDB6 14.18:1 AAA Lc 81.1 Fine for body text
#F2CDB6 text on white 1.48:1 Fails Lc 22.6 Dividers and decoration only
#F2CDB6 text on black 14.18:1 AAA Lc -80.6 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #FBF4F0

    oklch(97.1% 0.009 52.1)

  2. Step 100

    100

    #F5E7DE

    oklch(93.7% 0.02 55.1)

  3. Step 200

    200 (this color)

    #F2CDB6

    oklch(87.4% 0.052 53.7)

  4. Step 300

    300

    #E4B698

    oklch(81% 0.067 54.7)

  5. Step 400

    400

    #D58D5E

    oklch(70.6% 0.108 53.3)

  6. Step 500

    500

    #C86F2C

    oklch(63.1% 0.137 53.6)

  7. Step 600

    600

    #B05700

    oklch(55.5% 0.14 53.4)

  8. Step 700

    700

    #954900

    oklch(49.2% 0.124 53.7)

  9. Step 800

    800

    #7B3B00

    oklch(42.8% 0.108 53.6)

  10. Step 900

    900

    #653207

    oklch(37.7% 0.089 53.9)

  11. Step 950

    950

    #3B1E08

    oklch(27% 0.056 54.6)

Export this scale for Tailwind in the Tailwind colors tool

#F2CDB6 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#D7D0B50.039
Deuteranopia (no green cones)#E0D7B60.035
Tritanopia (no blue cones)#FDC6C70.038
Achromatopsia (no color)#D4D4D40.052

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #F2CDB6

    #F2CDB6

    oklch(87.4% 0.052 53.7)

  • #B5DCF3

    #B5DCF3

    oklch(87.4% 0.052 234.1)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #F2CDB6

    #F2CDB6

    oklch(87.4% 0.052 53.7)

  • #F6C9C5

    #F6C9C5

    oklch(87.4% 0.052 24.1)

  • #E6D3AF

    #E6D3AF

    oklch(87.3% 0.052 83.4)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #F2CDB6

    #F2CDB6

    oklch(87.4% 0.052 53.7)

  • #AEE0E5

    #AEE0E5

    oklch(87.4% 0.052 203.9)

  • #C4D6F9

    #C4D6F9

    oklch(87.4% 0.052 263.7)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #F2CDB6

    #F2CDB6

    oklch(87.4% 0.052 53.7)

  • #B3E1D3

    #B3E1D3

    oklch(87.3% 0.051 174.5)

  • #D7D0F5

    #D7D0F5

    oklch(87.5% 0.051 294)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #F2CDB6

    #F2CDB6

    oklch(87.4% 0.052 53.7)

  • #C2DFC0

    #C2DFC0

    oklch(87.4% 0.052 143.4)

  • #B5DCF3

    #B5DCF3

    oklch(87.4% 0.052 234.1)

  • #E7CBE9

    #E7CBE9

    oklch(87.5% 0.051 323.9)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #F2CDB6, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #F2CDB6 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.