#F2CAAF

Closest named color: Pale Oak (#DBCFB0). oklch(86.7% 0.058 55.8), rgb(242, 202, 175).

Aa

Black text reads best on this color (13.84:1).

About this color

#F2CAAF is a light, muted orange. In OKLCH its lightness is 87%, its chroma 0.058 and its hue 56°. Its hue sits on the warm side of the wheel. The nearest named color is Pale Oak (#DBCFB0), ΔE 0.034 away. Black text reads best on it, at 13.84:1.

Hue familyOranges
Lightnesslight (87%)
Chromamuted (0.058)
Temperaturewarm
Nearest namePale Oak (#DBCFB0)
Black text13.84:1
White text1.51:1

Values

HEX#F2CAAF
RGBrgb(242, 202, 175)
HSLhsl(24, 72%, 82%)
OKLCHoklch(86.7% 0.058 55.8)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #F2CAAF 1.51:1 Fails Lc -27.3 Dividers and decoration only
Black text on #F2CAAF 13.84:1 AAA Lc 79.7 Fine for body text
#F2CAAF text on white 1.51:1 Fails Lc 24.0 Dividers and decoration only
#F2CAAF text on black 13.84:1 AAA Lc -79.1 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #FBF4EF

    oklch(97.1% 0.01 58.2)

  2. Step 100

    100

    #F6E7DC

    oklch(93.7% 0.022 58.8)

  3. Step 200

    200 (this color)

    #F2CAAF

    oklch(86.7% 0.058 55.8)

  4. Step 300

    300

    #E7B592

    oklch(81% 0.075 56.4)

  5. Step 400

    400

    #D98C52

    oklch(70.8% 0.12 56.3)

  6. Step 500

    500

    #CD6C06

    oklch(63.1% 0.153 56)

  7. Step 600

    600

    #AE5A00

    oklch(55.7% 0.137 55.9)

  8. Step 700

    700

    #934B00

    oklch(49.2% 0.121 55.9)

  9. Step 800

    800

    #793C00

    oklch(42.6% 0.105 55.3)

  10. Step 900

    900

    #653200

    oklch(37.7% 0.092 56.3)

  11. Step 950

    950

    #3D1D02

    oklch(27.1% 0.063 56.5)

Export this scale for Tailwind in the Tailwind colors tool

#F2CAAF with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#D6CDAD0.041
Deuteranopia (no green cones)#DFD5AF0.038
Tritanopia (no blue cones)#FEC3C30.041
Achromatopsia (no color)#D2D2D20.058

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #F2CAAF

    #F2CAAF

    oklch(86.7% 0.058 55.8)

  • #AFDAF5

    #AFDAF5

    oklch(86.7% 0.059 235.9)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #F2CAAF

    #F2CAAF

    oklch(86.7% 0.058 55.8)

  • #F7C5BF

    #F7C5BF

    oklch(86.6% 0.058 26.3)

  • #E4D1A8

    #E4D1A8

    oklch(86.6% 0.058 86)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #F2CAAF

    #F2CAAF

    oklch(86.7% 0.058 55.8)

  • #A6DFE6

    #A6DFE6

    oklch(86.7% 0.059 205.6)

  • #C1D3FA

    #C1D3FA

    oklch(86.6% 0.058 265.6)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #F2CAAF

    #F2CAAF

    oklch(86.7% 0.058 55.8)

  • #ABE0D1

    #ABE0D1

    oklch(86.6% 0.058 175.6)

  • #D6CCF6

    #D6CCF6

    oklch(86.7% 0.058 296.1)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #F2CAAF

    #F2CAAF

    oklch(86.7% 0.058 55.8)

  • #BCDEBD

    #BCDEBD

    oklch(86.7% 0.058 145.8)

  • #AFDAF5

    #AFDAF5

    oklch(86.7% 0.059 235.9)

  • #E8C7E8

    #E8C7E8

    oklch(86.8% 0.057 326.1)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #F2CAAF, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #F2CAAF in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.