#F2C5AB

Closest named color: Pale Oak (#DBCFB0). oklch(85.6% 0.062 51.6), rgb(242, 197, 171).

Aa

Black text reads best on this color (13.35:1).

About this color

#F2C5AB is a light, muted orange. In OKLCH its lightness is 86%, its chroma 0.062 and its hue 52°. Its hue sits on the warm side of the wheel. The nearest named color is Pale Oak (#DBCFB0), ΔE 0.039 away. Black text reads best on it, at 13.35:1.

Hue familyOranges
Lightnesslight (86%)
Chromamuted (0.062)
Temperaturewarm
Nearest namePale Oak (#DBCFB0)
Black text13.35:1
White text1.57:1

Values

HEX#F2C5AB
RGBrgb(242, 197, 171)
HSLhsl(22, 73%, 81%)
OKLCHoklch(85.6% 0.062 51.6)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #F2C5AB 1.57:1 Fails Lc -29.5 Dividers and decoration only
Black text on #F2C5AB 13.35:1 AAA Lc 77.7 Fine for body text
#F2C5AB text on white 1.57:1 Fails Lc 26.1 Dividers and decoration only
#F2C5AB text on black 13.35:1 AAA Lc -77.0 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #FCF4EF

    oklch(97.2% 0.011 54.5)

  2. Step 100

    100

    #F7E6DC

    oklch(93.6% 0.023 52.7)

  3. Step 200

    200 (this color)

    #F2C5AB

    oklch(85.6% 0.062 51.6)

  4. Step 300

    300

    #EBB291

    oklch(80.8% 0.08 51.3)

  5. Step 400

    400

    #DF8850

    oklch(70.8% 0.128 52)

  6. Step 500

    500

    #D36600

    oklch(63% 0.163 51.6)

  7. Step 600

    600

    #B25500

    oklch(55.5% 0.143 51.6)

  8. Step 700

    700

    #974700

    oklch(49.2% 0.127 51.6)

  9. Step 800

    800

    #7C3900

    oklch(42.6% 0.11 51.5)

  10. Step 900

    900

    #682F00

    oklch(37.6% 0.097 51.8)

  11. Step 950

    950

    #3F1B01

    oklch(27% 0.067 52.6)

Export this scale for Tailwind in the Tailwind colors tool

#F2C5AB with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#D1C9A90.049
Deuteranopia (no green cones)#DCD2AB0.044
Tritanopia (no blue cones)#FFBDBE0.043
Achromatopsia (no color)#CECECE0.063

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #F2C5AB

    #F2C5AB

    oklch(85.6% 0.062 51.6)

  • #A7D8F2

    #A7D8F2

    oklch(85.7% 0.062 231.5)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #F2C5AB

    #F2C5AB

    oklch(85.6% 0.062 51.6)

  • #F6C0BE

    #F6C0BE

    oklch(85.5% 0.062 20.9)

  • #E5CCA2

    #E5CCA2

    oklch(85.6% 0.062 80.6)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #F2C5AB

    #F2C5AB

    oklch(85.6% 0.062 51.6)

  • #9FDDE1

    #9FDDE1

    oklch(85.7% 0.063 201.1)

  • #B9D1FA

    #B9D1FA

    oklch(85.7% 0.063 261.1)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #F2C5AB

    #F2C5AB

    oklch(85.6% 0.062 51.6)

  • #A7DECB

    #A7DECB

    oklch(85.7% 0.062 171.5)

  • #D0C9F6

    #D0C9F6

    oklch(85.6% 0.062 292.2)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #F2C5AB

    #F2C5AB

    oklch(85.6% 0.062 51.6)

  • #BADBB5

    #BADBB5

    oklch(85.7% 0.062 141.4)

  • #A7D8F2

    #A7D8F2

    oklch(85.7% 0.062 231.5)

  • #E3C3E9

    #E3C3E9

    oklch(85.6% 0.062 320.9)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #F2C5AB, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #F2C5AB in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.