#F1DFB1

Closest named color: Wheat (#F5DEB3). oklch(90.7% 0.063 89.2), rgb(241, 223, 177).

Aa

Black text reads best on this color (15.93:1).

About this color

#F1DFB1 is a very light, muted orange. In OKLCH its lightness is 91%, its chroma 0.063 and its hue 89°. Its hue sits on the warm side of the wheel. The nearest named color is Wheat (#F5DEB3), ΔE 0.007 away. Black text reads best on it, at 15.93:1.

Hue familyOranges
Lightnessvery light (91%)
Chromamuted (0.063)
Temperaturewarm
Nearest nameWheat (#F5DEB3)
Black text15.93:1
White text1.31:1

Values

HEX#F1DFB1
RGBrgb(241, 223, 177)
HSLhsl(43, 70%, 82%)
OKLCHoklch(90.7% 0.063 89.2)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #F1DFB1 1.31:1 Fails Lc -18.0 Dividers and decoration only
Black text on #F1DFB1 15.93:1 AAA Lc 87.9 Fine for body text
#F1DFB1 text on white 1.31:1 Fails Lc 15.7 Dividers and decoration only
#F1DFB1 text on black 15.93:1 AAA Lc -88.0 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #F8F5ED

    oklch(97% 0.011 89.7)

  2. Step 100

    100

    #F0E9D9

    oklch(93.5% 0.023 87.2)

  3. Step 200

    200 (this color)

    #F1DFB1

    oklch(90.7% 0.063 89.2)

  4. Step 300

    300

    #D5BF84

    oklch(81% 0.081 89.9)

  5. Step 400

    400

    #C19C2D

    oklch(70.8% 0.13 89.4)

  6. Step 500

    500

    #A98400

    oklch(63.1% 0.129 88.8)

  7. Step 600

    600

    #8E6F00

    oklch(55.6% 0.114 89.2)

  8. Step 700

    700

    #775D00

    oklch(49.1% 0.1 89.6)

  9. Step 800

    800

    #624C00

    oklch(42.8% 0.087 89.5)

  10. Step 900

    900

    #523F00

    oklch(37.8% 0.077 89.3)

  11. Step 950

    950

    #312500

    oklch(27.1% 0.055 90.3)

Export this scale for Tailwind in the Tailwind colors tool

#F1DFB1 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#EADDAE0.012
Deuteranopia (no green cones)#EEE2B20.008
Tritanopia (no blue cones)#FCD7D30.058
Achromatopsia (no color)#E0E0E00.063

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #F1DFB1

    #F1DFB1

    oklch(90.7% 0.063 89.2)

  • #D4E0FF

    #D4E0FF

    oklch(90.7% 0.044 268.7)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #F1DFB1

    #F1DFB1

    oklch(90.7% 0.063 89.2)

  • #FFD8BA

    #FFD8BA

    oklch(90.8% 0.059 59.5)

  • #DBE7B8

    #DBE7B8

    oklch(90.7% 0.063 119.3)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #F1DFB1

    #F1DFB1

    oklch(90.7% 0.063 89.2)

  • #C2E6FF

    #C2E6FF

    oklch(90.7% 0.051 238.4)

  • #E5D9FF

    #E5D9FF

    oklch(90.7% 0.053 299.8)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #F1DFB1

    #F1DFB1

    oklch(90.7% 0.063 89.2)

  • #B0EDF7

    #B0EDF7

    oklch(90.8% 0.063 208.7)

  • #F9D2F5

    #F9D2F5

    oklch(90.7% 0.063 329.4)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #F1DFB1

    #F1DFB1

    oklch(90.7% 0.063 89.2)

  • #B3EFE1

    #B3EFE1

    oklch(90.8% 0.064 178.8)

  • #D4E0FF

    #D4E0FF

    oklch(90.7% 0.044 268.7)

  • #FFD3DF

    #FFD3DF

    oklch(90.8% 0.052 360)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #F1DFB1, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #F1DFB1 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.