#F1DEC2

Closest named color: Wheat (#F5DEB3). oklch(90.9% 0.043 77.6), rgb(241, 222, 194).

Aa

Black text reads best on this color (15.96:1).

About this color

#F1DEC2 is a very light, muted orange. In OKLCH its lightness is 91%, its chroma 0.043 and its hue 78°. Its hue sits on the warm side of the wheel. The nearest named color is Wheat (#F5DEB3), ΔE 0.020 away. Black text reads best on it, at 15.96:1.

Hue familyOranges
Lightnessvery light (91%)
Chromamuted (0.043)
Temperaturewarm
Nearest nameWheat (#F5DEB3)
Black text15.96:1
White text1.31:1

Values

HEX#F1DEC2
RGBrgb(241, 222, 194)
HSLhsl(36, 63%, 85%)
OKLCHoklch(90.9% 0.043 77.6)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #F1DEC2 1.31:1 Fails Lc -17.9 Dividers and decoration only
Black text on #F1DEC2 15.96:1 AAA Lc 88.1 Fine for body text
#F1DEC2 text on white 1.31:1 Fails Lc 15.6 Dividers and decoration only
#F1DEC2 text on black 15.96:1 AAA Lc -88.2 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #F8F5F0

    oklch(97.1% 0.007 80.7)

  2. Step 100

    100

    #F0E9DE

    oklch(93.6% 0.017 79.3)

  3. Step 200

    200 (this color)

    #F1DEC2

    oklch(90.9% 0.043 77.6)

  4. Step 300

    300

    #D5BD99

    oklch(81% 0.056 77.8)

  5. Step 400

    400

    #BF9A60

    oklch(70.7% 0.088 77.9)

  6. Step 500

    500

    #AF802F

    oklch(63.2% 0.112 77.4)

  7. Step 600

    600

    #986900

    oklch(55.6% 0.116 77.9)

  8. Step 700

    700

    #805800

    oklch(49.1% 0.102 78.1)

  9. Step 800

    800

    #6A4800

    oklch(42.9% 0.089 77.8)

  10. Step 900

    900

    #573C09

    oklch(37.8% 0.073 77.7)

  11. Step 950

    950

    #332309

    oklch(27% 0.046 76.5)

Export this scale for Tailwind in the Tailwind colors tool

#F1DEC2 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#E6DEC00.016
Deuteranopia (no green cones)#EBE2C30.012
Tritanopia (no blue cones)#FAD9D60.036
Achromatopsia (no color)#E0E0E00.043

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #F1DEC2

    #F1DEC2

    oklch(90.9% 0.043 77.6)

  • #D0E2FE

    #D0E2FE

    oklch(90.8% 0.043 259.2)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #F1DEC2

    #F1DEC2

    oklch(90.9% 0.043 77.6)

  • #FAD9C9

    #FAD9C9

    oklch(90.9% 0.043 47.5)

  • #E3E4C3

    #E3E4C3

    oklch(91% 0.044 108.7)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #F1DEC2

    #F1DEC2

    oklch(90.9% 0.043 77.6)

  • #C4E7F7

    #C4E7F7

    oklch(90.8% 0.043 227.2)

  • #DFDDFC

    #DFDDFC

    oklch(90.9% 0.042 288.5)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #F1DEC2

    #F1DEC2

    oklch(90.9% 0.043 77.6)

  • #C1EAEB

    #C1EAEB

    oklch(90.8% 0.042 198.3)

  • #EDD9F4

    #EDD9F4

    oklch(91% 0.042 317.4)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #F1DEC2

    #F1DEC2

    oklch(90.9% 0.043 77.6)

  • #C7EBDB

    #C7EBDB

    oklch(91% 0.043 166.7)

  • #D0E2FE

    #D0E2FE

    oklch(90.8% 0.043 259.2)

  • #F8D6E6

    #F8D6E6

    oklch(90.9% 0.043 347.9)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #F1DEC2, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #F1DEC2 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.