#F1D0BF

Closest named color: Peach Puff (#FFDAB9). oklch(88.1% 0.044 48.9), rgb(241, 208, 191).

Aa

Black text reads best on this color (14.51:1).

About this color

#F1D0BF is a light, muted orange. In OKLCH its lightness is 88%, its chroma 0.044 and its hue 49°. Its hue sits on the warm side of the wheel. The nearest named color is Peach Puff (#FFDAB9), ΔE 0.037 away. Black text reads best on it, at 14.51:1.

Hue familyOranges
Lightnesslight (88%)
Chromamuted (0.044)
Temperaturewarm
Nearest namePeach Puff (#FFDAB9)
Black text14.51:1
White text1.44:1

Values

HEX#F1D0BF
RGBrgb(241, 208, 191)
HSLhsl(20, 64%, 85%)
OKLCHoklch(88.1% 0.044 48.9)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #F1D0BF 1.44:1 Fails Lc -24.2 Dividers and decoration only
Black text on #F1D0BF 14.51:1 AAA Lc 82.4 Fine for body text
#F1D0BF text on white 1.44:1 Fails Lc 21.3 Dividers and decoration only
#F1D0BF text on black 14.51:1 AAA Lc -82.0 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #FAF4F1

    oklch(97.1% 0.008 48.7)

  2. Step 100

    100

    #F4E7E1

    oklch(93.7% 0.016 46.6)

  3. Step 200

    200 (this color)

    #F1D0BF

    oklch(88.1% 0.044 48.9)

  4. Step 300

    300

    #E0B7A1

    oklch(81% 0.056 49.8)

  5. Step 400

    400

    #CF906E

    oklch(70.8% 0.09 49.2)

  6. Step 500

    500

    #C17347

    oklch(63.2% 0.115 49.1)

  7. Step 600

    600

    #AC5927

    oklch(55.5% 0.125 48.7)

  8. Step 700

    700

    #944919

    oklch(49.2% 0.117 49)

  9. Step 800

    800

    #783C18

    oklch(42.6% 0.097 48.6)

  10. Step 900

    900

    #61341A

    oklch(37.7% 0.075 49)

  11. Step 950

    950

    #391F10

    oklch(27% 0.048 49.7)

Export this scale for Tailwind in the Tailwind colors tool

#F1D0BF with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#D9D3BE0.034
Deuteranopia (no green cones)#E0D9BF0.032
Tritanopia (no blue cones)#FBCBCB0.028
Achromatopsia (no color)#D6D6D60.044

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #F1D0BF

    #F1D0BF

    oklch(88.1% 0.044 48.9)

  • #BBDEEF

    #BBDEEF

    oklch(88.1% 0.044 228.8)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #F1D0BF

    #F1D0BF

    oklch(88.1% 0.044 48.9)

  • #F4CDCC

    #F4CDCC

    oklch(88.1% 0.044 19.8)

  • #E8D5B8

    #E8D5B8

    oklch(88.1% 0.044 78.5)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #F1D0BF

    #F1D0BF

    oklch(88.1% 0.044 48.9)

  • #B7E1E3

    #B7E1E3

    oklch(88.1% 0.044 200)

  • #C7D9F5

    #C7D9F5

    oklch(88.1% 0.043 259.2)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #F1D0BF

    #F1D0BF

    oklch(88.1% 0.044 48.9)

  • #BDE2D3

    #BDE2D3

    oklch(88.2% 0.044 168.8)

  • #D6D4F4

    #D6D4F4

    oklch(88.2% 0.044 288.3)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #F1D0BF

    #F1D0BF

    oklch(88.1% 0.044 48.9)

  • #CADFC4

    #CADFC4

    oklch(88.1% 0.043 138.7)

  • #BBDEEF

    #BBDEEF

    oklch(88.1% 0.044 228.8)

  • #E5CFEB

    #E5CFEB

    oklch(88.1% 0.045 319)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #F1D0BF, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #F1D0BF in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.