#F1CFB2

Closest named color: Pale Oak (#DBCFB0). oklch(87.6% 0.054 62.5), rgb(241, 207, 178).

Aa

Black text reads best on this color (14.30:1).

About this color

#F1CFB2 is a light, muted orange. In OKLCH its lightness is 88%, its chroma 0.054 and its hue 62°. Its hue sits on the warm side of the wheel. The nearest named color is Pale Oak (#DBCFB0), ΔE 0.032 away. Black text reads best on it, at 14.30:1.

Hue familyOranges
Lightnesslight (88%)
Chromamuted (0.054)
Temperaturewarm
Nearest namePale Oak (#DBCFB0)
Black text14.30:1
White text1.46:1

Values

HEX#F1CFB2
RGBrgb(241, 207, 178)
HSLhsl(28, 69%, 82%)
OKLCHoklch(87.6% 0.054 62.5)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #F1CFB2 1.46:1 Fails Lc -25.2 Dividers and decoration only
Black text on #F1CFB2 14.30:1 AAA Lc 81.6 Fine for body text
#F1CFB2 text on white 1.46:1 Fails Lc 22.1 Dividers and decoration only
#F1CFB2 text on black 14.30:1 AAA Lc -81.1 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #FAF4EF

    oklch(97% 0.009 62.6)

  2. Step 100

    100

    #F4E7DC

    oklch(93.5% 0.02 62.9)

  3. Step 200

    200 (this color)

    #F1CFB2

    oklch(87.6% 0.054 62.5)

  4. Step 300

    300

    #E2B792

    oklch(80.9% 0.07 62.3)

  5. Step 400

    400

    #D29052

    oklch(70.7% 0.112 62.5)

  6. Step 500

    500

    #C57205

    oklch(63.1% 0.143 62.3)

  7. Step 600

    600

    #A75F00

    oklch(55.6% 0.128 62.1)

  8. Step 700

    700

    #8D5000

    oklch(49.3% 0.113 62.6)

  9. Step 800

    800

    #744100

    oklch(42.8% 0.098 62.8)

  10. Step 900

    900

    #613500

    oklch(37.6% 0.086 62.3)

  11. Step 950

    950

    #3A1F02

    oklch(27% 0.059 63.3)

Export this scale for Tailwind in the Tailwind colors tool

#F1CFB2 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#DAD1B00.033
Deuteranopia (no green cones)#E2D8B20.030
Tritanopia (no blue cones)#FCC8C70.042
Achromatopsia (no color)#D5D5D50.055

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #F1CFB2

    #F1CFB2

    oklch(87.6% 0.054 62.5)

  • #B8DBF8

    #B8DBF8

    oklch(87.6% 0.055 243.4)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #F1CFB2

    #F1CFB2

    oklch(87.6% 0.054 62.5)

  • #F8CAC0

    #F8CAC0

    oklch(87.6% 0.054 32.4)

  • #E3D6AE

    #E3D6AE

    oklch(87.7% 0.055 92.2)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #F1CFB2

    #F1CFB2

    oklch(87.6% 0.054 62.5)

  • #ADE0EB

    #ADE0EB

    oklch(87.5% 0.055 212.3)

  • #CAD5FB

    #CAD5FB

    oklch(87.7% 0.054 272.5)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #F1CFB2

    #F1CFB2

    oklch(87.6% 0.054 62.5)

  • #AFE3D9

    #AFE3D9

    oklch(87.7% 0.055 181.9)

  • #DDCEF5

    #DDCEF5

    oklch(87.6% 0.055 302.8)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #F1CFB2

    #F1CFB2

    oklch(87.6% 0.054 62.5)

  • #BCE1C5

    #BCE1C5

    oklch(87.5% 0.055 152.5)

  • #B8DBF8

    #B8DBF8

    oklch(87.6% 0.055 243.4)

  • #EDCAE6

    #EDCAE6

    oklch(87.7% 0.054 332.9)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #F1CFB2, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #F1CFB2 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.