#F1CDB2

Closest named color: Pale Oak (#DBCFB0). oklch(87.2% 0.055 58.8), rgb(241, 205, 178).

Aa

Black text reads best on this color (14.11:1).

About this color

#F1CDB2 is a light, muted orange. In OKLCH its lightness is 87%, its chroma 0.055 and its hue 59°. Its hue sits on the warm side of the wheel. The nearest named color is Pale Oak (#DBCFB0), ΔE 0.032 away. Black text reads best on it, at 14.11:1.

Hue familyOranges
Lightnesslight (87%)
Chromamuted (0.055)
Temperaturewarm
Nearest namePale Oak (#DBCFB0)
Black text14.11:1
White text1.48:1

Values

HEX#F1CDB2
RGBrgb(241, 205, 178)
HSLhsl(26, 69%, 82%)
OKLCHoklch(87.2% 0.055 58.8)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #F1CDB2 1.48:1 Fails Lc -26.0 Dividers and decoration only
Black text on #F1CDB2 14.11:1 AAA Lc 80.8 Fine for body text
#F1CDB2 text on white 1.48:1 Fails Lc 22.9 Dividers and decoration only
#F1CDB2 text on black 14.11:1 AAA Lc -80.3 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #FAF4EF

    oklch(97% 0.009 62.6)

  2. Step 100

    100

    #F5E7DD

    oklch(93.6% 0.02 58.1)

  3. Step 200

    200 (this color)

    #F1CDB2

    oklch(87.2% 0.055 58.8)

  4. Step 300

    300

    #E3B694

    oklch(80.8% 0.07 58.6)

  5. Step 400

    400

    #D48F55

    oklch(70.8% 0.112 59.6)

  6. Step 500

    500

    #C77015

    oklch(63% 0.143 58.9)

  7. Step 600

    600

    #AA5C00

    oklch(55.5% 0.132 58.7)

  8. Step 700

    700

    #904D00

    oklch(49.1% 0.117 58.7)

  9. Step 800

    800

    #763E00

    oklch(42.5% 0.101 58.7)

  10. Step 900

    900

    #633300

    oklch(37.6% 0.089 58.6)

  11. Step 950

    950

    #3B1E04

    oklch(27% 0.059 58.4)

Export this scale for Tailwind in the Tailwind colors tool

#F1CDB2 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#D8CFB00.036
Deuteranopia (no green cones)#E0D7B20.034
Tritanopia (no blue cones)#FDC6C60.041
Achromatopsia (no color)#D4D4D40.055

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #F1CDB2

    #F1CDB2

    oklch(87.2% 0.055 58.8)

  • #B5DBF5

    #B5DBF5

    oklch(87.3% 0.054 238.1)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #F1CDB2

    #F1CDB2

    oklch(87.2% 0.055 58.8)

  • #F7C8C1

    #F7C8C1

    oklch(87.2% 0.055 28.1)

  • #E3D4AD

    #E3D4AD

    oklch(87.2% 0.054 89.5)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #F1CDB2

    #F1CDB2

    oklch(87.2% 0.055 58.8)

  • #ACE0E8

    #ACE0E8

    oklch(87.3% 0.054 207.9)

  • #C6D4FA

    #C6D4FA

    oklch(87.2% 0.055 269.3)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #F1CDB2

    #F1CDB2

    oklch(87.2% 0.055 58.8)

  • #AFE1D5

    #AFE1D5

    oklch(87.1% 0.054 178.6)

  • #D9CEF5

    #D9CEF5

    oklch(87.3% 0.054 298.2)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #F1CDB2

    #F1CDB2

    oklch(87.2% 0.055 58.8)

  • #BDDFC2

    #BDDFC2

    oklch(87.1% 0.053 149.3)

  • #B5DBF5

    #B5DBF5

    oklch(87.3% 0.054 238.1)

  • #EAC9E7

    #EAC9E7

    oklch(87.3% 0.054 328.9)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #F1CDB2, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #F1CDB2 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.