#F1CBAF

Closest named color: Pale Oak (#DBCFB0). oklch(86.8% 0.057 58.3), rgb(241, 203, 175).

Aa

Black text reads best on this color (13.90:1).

About this color

#F1CBAF is a light, muted orange. In OKLCH its lightness is 87%, its chroma 0.057 and its hue 58°. Its hue sits on the warm side of the wheel. The nearest named color is Pale Oak (#DBCFB0), ΔE 0.032 away. Black text reads best on it, at 13.90:1.

Hue familyOranges
Lightnesslight (87%)
Chromamuted (0.057)
Temperaturewarm
Nearest namePale Oak (#DBCFB0)
Black text13.90:1
White text1.51:1

Values

HEX#F1CBAF
RGBrgb(241, 203, 175)
HSLhsl(25, 70%, 82%)
OKLCHoklch(86.8% 0.057 58.3)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #F1CBAF 1.51:1 Fails Lc -27.0 Dividers and decoration only
Black text on #F1CBAF 13.90:1 AAA Lc 79.9 Fine for body text
#F1CBAF text on white 1.51:1 Fails Lc 23.8 Dividers and decoration only
#F1CBAF text on black 13.90:1 AAA Lc -79.4 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #FBF4EF

    oklch(97.1% 0.01 58.2)

  2. Step 100

    100

    #F5E7DC

    oklch(93.6% 0.021 60.7)

  3. Step 200

    200 (this color)

    #F1CBAF

    oklch(86.8% 0.057 58.3)

  4. Step 300

    300

    #E5B692

    oklch(81% 0.073 58.9)

  5. Step 400

    400

    #D78D51

    oklch(70.7% 0.118 58.3)

  6. Step 500

    500

    #CA6E01

    oklch(63% 0.15 58.4)

  7. Step 600

    600

    #AB5C00

    oklch(55.6% 0.133 58.3)

  8. Step 700

    700

    #904D00

    oklch(49.1% 0.117 58.7)

  9. Step 800

    800

    #773E00

    oklch(42.7% 0.102 58.2)

  10. Step 900

    900

    #643300

    oklch(37.7% 0.09 58)

  11. Step 950

    950

    #3C1D02

    oklch(26.9% 0.062 57.5)

Export this scale for Tailwind in the Tailwind colors tool

#F1CBAF with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#D6CDAD0.039
Deuteranopia (no green cones)#DFD5AF0.035
Tritanopia (no blue cones)#FDC4C30.041
Achromatopsia (no color)#D2D2D20.057

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #F1CBAF

    #F1CBAF

    oklch(86.8% 0.057 58.3)

  • #B1DAF5

    #B1DAF5

    oklch(86.8% 0.057 237.2)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #F1CBAF

    #F1CBAF

    oklch(86.8% 0.057 58.3)

  • #F7C6BF

    #F7C6BF

    oklch(86.8% 0.057 27.7)

  • #E3D2A9

    #E3D2A9

    oklch(86.7% 0.057 88.2)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #F1CBAF

    #F1CBAF

    oklch(86.8% 0.057 58.3)

  • #A8DFE7

    #A8DFE7

    oklch(86.8% 0.057 207.3)

  • #C3D3FA

    #C3D3FA

    oklch(86.8% 0.057 267.6)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #F1CBAF

    #F1CBAF

    oklch(86.8% 0.057 58.3)

  • #ACE0D4

    #ACE0D4

    oklch(86.7% 0.056 179.2)

  • #D8CCF5

    #D8CCF5

    oklch(86.8% 0.057 298.6)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #F1CBAF

    #F1CBAF

    oklch(86.8% 0.057 58.3)

  • #BBDEBF

    #BBDEBF

    oklch(86.7% 0.056 148.3)

  • #B1DAF5

    #B1DAF5

    oklch(86.8% 0.057 237.2)

  • #E9C7E7

    #E9C7E7

    oklch(86.8% 0.057 327.9)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #F1CBAF, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #F1CBAF in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.