#F1C8A2

Closest named color: Pale Oak (#DBCFB0). oklch(85.9% 0.069 64.5), rgb(241, 200, 162).

Aa

Black text reads best on this color (13.52:1).

About this color

#F1C8A2 is a light, muted orange. In OKLCH its lightness is 86%, its chroma 0.069 and its hue 65°. Its hue sits on the warm side of the wheel. The nearest named color is Pale Oak (#DBCFB0), ΔE 0.034 away. Black text reads best on it, at 13.52:1.

Hue familyOranges
Lightnesslight (86%)
Chromamuted (0.069)
Temperaturewarm
Nearest namePale Oak (#DBCFB0)
Black text13.52:1
White text1.55:1

Values

HEX#F1C8A2
RGBrgb(241, 200, 162)
HSLhsl(29, 74%, 79%)
OKLCHoklch(85.9% 0.069 64.5)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #F1C8A2 1.55:1 Fails Lc -28.7 Dividers and decoration only
Black text on #F1C8A2 13.52:1 AAA Lc 78.4 Fine for body text
#F1C8A2 text on white 1.55:1 Fails Lc 25.4 Dividers and decoration only
#F1C8A2 text on black 13.52:1 AAA Lc -77.7 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #FBF4ED

    oklch(97.1% 0.012 67.7)

  2. Step 100

    100

    #F6E7D9

    oklch(93.6% 0.025 65.6)

  3. Step 200

    200 (this color)

    #F1C8A2

    oklch(85.9% 0.069 64.5)

  4. Step 300

    300

    #E9B584

    oklch(80.9% 0.088 64.4)

  5. Step 400

    400

    #DC8B30

    oklch(70.6% 0.141 64.2)

  6. Step 500

    500

    #C37400

    oklch(63.1% 0.142 64.7)

  7. Step 600

    600

    #A46100

    oklch(55.6% 0.125 64.9)

  8. Step 700

    700

    #8B5100

    oklch(49.2% 0.111 64.6)

  9. Step 800

    800

    #724200

    oklch(42.7% 0.096 65.1)

  10. Step 900

    900

    #603600

    oklch(37.7% 0.085 64.2)

  11. Step 950

    950

    #3A1F00

    oklch(27% 0.06 65.1)

Export this scale for Tailwind in the Tailwind colors tool

#F1C8A2 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#D5CA9F0.041
Deuteranopia (no green cones)#DFD3A30.036
Tritanopia (no blue cones)#FEBFBE0.054
Achromatopsia (no color)#CFCFCF0.069

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #F1C8A2

    #F1C8A2

    oklch(85.9% 0.069 64.5)

  • #ABD6FB

    #ABD6FB

    oklch(85.8% 0.069 244.7)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #F1C8A2

    #F1C8A2

    oklch(85.9% 0.069 64.5)

  • #FAC1B3

    #FAC1B3

    oklch(85.8% 0.069 34.2)

  • #DFD19E

    #DFD19E

    oklch(86% 0.068 94.6)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #F1C8A2

    #F1C8A2

    oklch(85.9% 0.069 64.5)

  • #9CDDED

    #9CDDED

    oklch(85.9% 0.069 214.7)

  • #C3CEFE

    #C3CEFE

    oklch(85.9% 0.068 274.8)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #F1C8A2

    #F1C8A2

    oklch(85.9% 0.069 64.5)

  • #9DE0D6

    #9DE0D6

    oklch(85.9% 0.069 184.4)

  • #DBC6F6

    #DBC6F6

    oklch(85.9% 0.069 304.8)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #F1C8A2

    #F1C8A2

    oklch(85.9% 0.069 64.5)

  • #AEDFBD

    #AEDFBD

    oklch(86% 0.069 154.5)

  • #ABD6FB

    #ABD6FB

    oklch(85.8% 0.069 244.7)

  • #EEC0E3

    #EEC0E3

    oklch(85.9% 0.069 334.7)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #F1C8A2, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #F1C8A2 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.