#F0DEBA

Closest named color: Wheat (#F5DEB3). oklch(90.6% 0.051 84.5), rgb(240, 222, 186).

Aa

Black text reads best on this color (15.86:1).

About this color

#F0DEBA is a very light, muted orange. In OKLCH its lightness is 91%, its chroma 0.051 and its hue 85°. Its hue sits on the warm side of the wheel. The nearest named color is Wheat (#F5DEB3), ΔE 0.011 away. Black text reads best on it, at 15.86:1.

Hue familyOranges
Lightnessvery light (91%)
Chromamuted (0.051)
Temperaturewarm
Nearest nameWheat (#F5DEB3)
Black text15.86:1
White text1.32:1

Values

HEX#F0DEBA
RGBrgb(240, 222, 186)
HSLhsl(40, 64%, 84%)
OKLCHoklch(90.6% 0.051 84.5)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #F0DEBA 1.32:1 Fails Lc -18.3 Dividers and decoration only
Black text on #F0DEBA 15.86:1 AAA Lc 87.7 Fine for body text
#F0DEBA text on white 1.32:1 Fails Lc 16.0 Dividers and decoration only
#F0DEBA text on black 15.86:1 AAA Lc -87.7 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #F8F5EF

    oklch(97.1% 0.009 84.6)

  2. Step 100

    100

    #F0E9DC

    oklch(93.6% 0.019 83.1)

  3. Step 200

    200 (this color)

    #F0DEBA

    oklch(90.6% 0.051 84.5)

  4. Step 300

    300

    #D5BE90

    oklch(81% 0.066 84.4)

  5. Step 400

    400

    #BF9B4D

    oklch(70.7% 0.106 84.7)

  6. Step 500

    500

    #AE8200

    oklch(63.2% 0.13 84.6)

  7. Step 600

    600

    #926D00

    oklch(55.7% 0.114 85)

  8. Step 700

    700

    #7B5B00

    oklch(49.1% 0.101 84.7)

  9. Step 800

    800

    #654A00

    oklch(42.7% 0.087 84.5)

  10. Step 900

    900

    #553D00

    oklch(37.7% 0.077 83.5)

  11. Step 950

    950

    #332400

    oklch(27.1% 0.056 85)

Export this scale for Tailwind in the Tailwind colors tool

#F0DEBA with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#E7DDB80.013
Deuteranopia (no green cones)#ECE2BB0.011
Tritanopia (no blue cones)#F9D8D40.045
Achromatopsia (no color)#E0E0E00.051

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #F0DEBA

    #F0DEBA

    oklch(90.6% 0.051 84.5)

  • #D1E0FF

    #D1E0FF

    oklch(90.5% 0.046 264.9)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #F0DEBA

    #F0DEBA

    oklch(90.6% 0.051 84.5)

  • #FCD8C0

    #FCD8C0

    oklch(90.6% 0.052 55.6)

  • #DFE5BE

    #DFE5BE

    oklch(90.7% 0.052 114.5)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #F0DEBA

    #F0DEBA

    oklch(90.6% 0.051 84.5)

  • #C0E6FE

    #C0E6FE

    oklch(90.6% 0.052 235.9)

  • #E2DAFF

    #E2DAFF

    oklch(90.6% 0.051 295.3)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #F0DEBA

    #F0DEBA

    oklch(90.6% 0.051 84.5)

  • #B9EBF0

    #B9EBF0

    oklch(90.7% 0.052 203.9)

  • #F2D5F3

    #F2D5F3

    oklch(90.6% 0.051 325)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #F0DEBA

    #F0DEBA

    oklch(90.6% 0.051 84.5)

  • #BEECDE

    #BEECDE

    oklch(90.7% 0.051 174.6)

  • #D1E0FF

    #D1E0FF

    oklch(90.5% 0.046 264.9)

  • #FDD3E2

    #FDD3E2

    oklch(90.7% 0.051 354.7)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #F0DEBA, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #F0DEBA in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.