#F0DEB6

Closest named color: Wheat (#F5DEB3). oklch(90.5% 0.056 86.6), rgb(240, 222, 182).

Aa

Black text reads best on this color (15.82:1).

About this color

#F0DEB6 is a very light, muted orange. In OKLCH its lightness is 91%, its chroma 0.056 and its hue 87°. Its hue sits on the warm side of the wheel. The nearest named color is Wheat (#F5DEB3), ΔE 0.008 away. Black text reads best on it, at 15.82:1.

Hue familyOranges
Lightnessvery light (91%)
Chromamuted (0.056)
Temperaturewarm
Nearest nameWheat (#F5DEB3)
Black text15.82:1
White text1.32:1

Values

HEX#F0DEB6
RGBrgb(240, 222, 182)
HSLhsl(41, 66%, 83%)
OKLCHoklch(90.5% 0.056 86.6)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #F0DEB6 1.32:1 Fails Lc -18.5 Dividers and decoration only
Black text on #F0DEB6 15.82:1 AAA Lc 87.5 Fine for body text
#F0DEB6 text on white 1.32:1 Fails Lc 16.1 Dividers and decoration only
#F0DEB6 text on black 15.82:1 AAA Lc -87.6 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #F8F5EE

    oklch(97.1% 0.01 87.5)

  2. Step 100

    100

    #F0E9DB

    oklch(93.6% 0.02 84.6)

  3. Step 200

    200 (this color)

    #F0DEB6

    oklch(90.5% 0.056 86.6)

  4. Step 300

    300

    #D5BE8B

    oklch(80.9% 0.072 86.4)

  5. Step 400

    400

    #C09B42

    oklch(70.7% 0.115 86.3)

  6. Step 500

    500

    #AB8300

    oklch(63.1% 0.129 87)

  7. Step 600

    600

    #906E00

    oklch(55.7% 0.114 87.1)

  8. Step 700

    700

    #795C00

    oklch(49.1% 0.1 87.1)

  9. Step 800

    800

    #644B00

    oklch(42.8% 0.087 86.6)

  10. Step 900

    900

    #533E00

    oklch(37.6% 0.077 86.9)

  11. Step 950

    950

    #322400

    oklch(27% 0.055 86.6)

Export this scale for Tailwind in the Tailwind colors tool

#F0DEB6 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#E8DDB30.012
Deuteranopia (no green cones)#ECE2B70.011
Tritanopia (no blue cones)#FAD7D30.051
Achromatopsia (no color)#DFDFDF0.056

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #F0DEB6

    #F0DEB6

    oklch(90.5% 0.056 86.6)

  • #D2E0FF

    #D2E0FF

    oklch(90.6% 0.045 266.2)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #F0DEB6

    #F0DEB6

    oklch(90.5% 0.056 86.6)

  • #FED7BC

    #FED7BC

    oklch(90.5% 0.057 56.6)

  • #DDE5BB

    #DDE5BB

    oklch(90.5% 0.056 116.3)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #F0DEB6

    #F0DEB6

    oklch(90.5% 0.056 86.6)

  • #BFE6FF

    #BFE6FF

    oklch(90.5% 0.053 236.3)

  • #E3D9FF

    #E3D9FF

    oklch(90.5% 0.052 297.4)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #F0DEB6

    #F0DEB6

    oklch(90.5% 0.056 86.6)

  • #B5EBF2

    #B5EBF2

    oklch(90.5% 0.056 206.1)

  • #F4D3F4

    #F4D3F4

    oklch(90.4% 0.057 326)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #F0DEB6

    #F0DEB6

    oklch(90.5% 0.056 86.6)

  • #B9EDDF

    #B9EDDF

    oklch(90.6% 0.057 176.7)

  • #D2E0FF

    #D2E0FF

    oklch(90.6% 0.045 266.2)

  • #FFD1E0

    #FFD1E0

    oklch(90.4% 0.055 356.7)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #F0DEB6, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #F0DEB6 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.