#F0DEAC

Closest named color: Wheat (#F5DEB3). oklch(90.3% 0.068 90.6), rgb(240, 222, 172).

Aa

Black text reads best on this color (15.74:1).

About this color

#F0DEAC is a very light, muted yellow. In OKLCH its lightness is 90%, its chroma 0.068 and its hue 91°. Its hue sits on the warm side of the wheel. The nearest named color is Wheat (#F5DEB3), ΔE 0.012 away. Black text reads best on it, at 15.74:1.

Hue familyYellows
Lightnessvery light (90%)
Chromamuted (0.068)
Temperaturewarm
Nearest nameWheat (#F5DEB3)
Black text15.74:1
White text1.33:1

Values

HEX#F0DEAC
RGBrgb(240, 222, 172)
HSLhsl(44, 69%, 81%)
OKLCHoklch(90.3% 0.068 90.6)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #F0DEAC 1.33:1 Fails Lc -18.8 Dividers and decoration only
Black text on #F0DEAC 15.74:1 AAA Lc 87.2 Fine for body text
#F0DEAC text on white 1.33:1 Fails Lc 16.4 Dividers and decoration only
#F0DEAC text on black 15.74:1 AAA Lc -87.3 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #F8F5ED

    oklch(97% 0.011 89.7)

  2. Step 100

    100

    #F0EAD7

    oklch(93.7% 0.026 92.4)

  3. Step 200

    200 (this color)

    #F0DEAC

    oklch(90.3% 0.068 90.6)

  4. Step 300

    300

    #D6BF7E

    oklch(80.9% 0.088 90.7)

  5. Step 400

    400

    #C29C18

    oklch(70.8% 0.139 90.4)

  6. Step 500

    500

    #A78500

    oklch(63.1% 0.129 90.6)

  7. Step 600

    600

    #8D7000

    oklch(55.8% 0.114 90.7)

  8. Step 700

    700

    #765D00

    oklch(49% 0.1 90.4)

  9. Step 800

    800

    #614C00

    oklch(42.6% 0.087 90.4)

  10. Step 900

    900

    #513F00

    oklch(37.6% 0.077 90.4)

  11. Step 950

    950

    #312500

    oklch(27.1% 0.055 90.3)

Export this scale for Tailwind in the Tailwind colors tool

#F0DEAC with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#E9DCA90.012
Deuteranopia (no green cones)#EEE1AE0.007
Tritanopia (no blue cones)#FBD6D10.062
Achromatopsia (no color)#DFDFDF0.068

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #F0DEAC

    #F0DEAC

    oklch(90.3% 0.068 90.6)

  • #D3DEFF

    #D3DEFF

    oklch(90.3% 0.047 270.9)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #F0DEAC

    #F0DEAC

    oklch(90.3% 0.068 90.6)

  • #FFD6B5

    #FFD6B5

    oklch(90.3% 0.063 60.7)

  • #D8E6B4

    #D8E6B4

    oklch(90.2% 0.068 120.5)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #F0DEAC

    #F0DEAC

    oklch(90.3% 0.068 90.6)

  • #C1E4FF

    #C1E4FF

    oklch(90.2% 0.052 241.4)

  • #E5D7FF

    #E5D7FF

    oklch(90.3% 0.056 301.2)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #F0DEAC

    #F0DEAC

    oklch(90.3% 0.068 90.6)

  • #AAECF8

    #AAECF8

    oklch(90.3% 0.068 210)

  • #FACFF4

    #FACFF4

    oklch(90.2% 0.068 330.8)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #F0DEAC

    #F0DEAC

    oklch(90.3% 0.068 90.6)

  • #ADEEE1

    #ADEEE1

    oklch(90.2% 0.068 180.9)

  • #D3DEFF

    #D3DEFF

    oklch(90.3% 0.047 270.9)

  • #FFD1DD

    #FFD1DD

    oklch(90.3% 0.054 0.8)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #F0DEAC, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #F0DEAC in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.