#F0DABA

Closest named color: Wheat (#F5DEB3). oklch(89.8% 0.049 77.2), rgb(240, 218, 186).

Aa

Black text reads best on this color (15.44:1).

About this color

#F0DABA is a light, muted orange. In OKLCH its lightness is 90%, its chroma 0.049 and its hue 77°. Its hue sits on the warm side of the wheel. The nearest named color is Wheat (#F5DEB3), ΔE 0.017 away. Black text reads best on it, at 15.44:1.

Hue familyOranges
Lightnesslight (90%)
Chromamuted (0.049)
Temperaturewarm
Nearest nameWheat (#F5DEB3)
Black text15.44:1
White text1.35:1

Values

HEX#F0DABA
RGBrgb(240, 218, 186)
HSLhsl(36, 64%, 84%)
OKLCHoklch(89.8% 0.049 77.2)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #F0DABA 1.35:1 Fails Lc -20.2 Dividers and decoration only
Black text on #F0DABA 15.44:1 AAA Lc 86.0 Fine for body text
#F0DABA text on white 1.35:1 Fails Lc 17.6 Dividers and decoration only
#F0DABA text on black 15.44:1 AAA Lc -86.0 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #F9F5EF

    oklch(97.2% 0.009 78.3)

  2. Step 100

    100

    #F1E9DD

    oklch(93.7% 0.018 78.2)

  3. Step 200

    200 (this color)

    #F0DABA

    oklch(89.8% 0.049 77.2)

  4. Step 300

    300

    #D8BC93

    oklch(80.9% 0.063 77.1)

  5. Step 400

    400

    #C49854

    oklch(70.7% 0.101 76.8)

  6. Step 500

    500

    #B47E0F

    oklch(63.2% 0.128 77.6)

  7. Step 600

    600

    #996900

    oklch(55.7% 0.116 77.3)

  8. Step 700

    700

    #815800

    oklch(49.2% 0.103 77.4)

  9. Step 800

    800

    #6A4700

    oklch(42.6% 0.089 76.7)

  10. Step 900

    900

    #593B00

    oklch(37.8% 0.079 76.7)

  11. Step 950

    950

    #352203

    oklch(26.9% 0.053 75.5)

Export this scale for Tailwind in the Tailwind colors tool

#F0DABA with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#E3DAB80.019
Deuteranopia (no green cones)#E9DFBB0.015
Tritanopia (no blue cones)#FAD4D10.042
Achromatopsia (no color)#DDDDDD0.049

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #F0DABA

    #F0DABA

    oklch(89.8% 0.049 77.2)

  • #C9DFFE

    #C9DFFE

    oklch(89.7% 0.049 256.9)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #F0DABA

    #F0DABA

    oklch(89.8% 0.049 77.2)

  • #FAD4C2

    #FAD4C2

    oklch(89.7% 0.049 46.8)

  • #E0E0BB

    #E0E0BB

    oklch(89.7% 0.049 107.3)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #F0DABA

    #F0DABA

    oklch(89.8% 0.049 77.2)

  • #BDE5F7

    #BDE5F7

    oklch(89.9% 0.048 226.9)

  • #DBD9FD

    #DBD9FD

    oklch(89.8% 0.049 287.9)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #F0DABA

    #F0DABA

    oklch(89.8% 0.049 77.2)

  • #B9E8E9

    #B9E8E9

    oklch(89.9% 0.048 197.9)

  • #EBD4F3

    #EBD4F3

    oklch(89.8% 0.048 317.4)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #F0DABA

    #F0DABA

    oklch(89.8% 0.049 77.2)

  • #C0E8D7

    #C0E8D7

    oklch(89.8% 0.048 167.6)

  • #C9DFFE

    #C9DFFE

    oklch(89.7% 0.049 256.9)

  • #F7D1E4

    #F7D1E4

    oklch(89.8% 0.049 346.5)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #F0DABA, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #F0DABA in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.