#F0D5AA

Closest named color: Vanilla (#E9D8A6). oklch(88.5% 0.064 79.3), rgb(240, 213, 170).

Aa

Black text reads best on this color (14.80:1).

About this color

#F0D5AA is a light, muted orange. In OKLCH its lightness is 88%, its chroma 0.064 and its hue 79°. Its hue sits on the warm side of the wheel. The nearest named color is Vanilla (#E9D8A6), ΔE 0.015 away. Black text reads best on it, at 14.80:1.

Hue familyOranges
Lightnesslight (88%)
Chromamuted (0.064)
Temperaturewarm
Nearest nameVanilla (#E9D8A6)
Black text14.80:1
White text1.41:1

Values

HEX#F0D5AA
RGBrgb(240, 213, 170)
HSLhsl(37, 70%, 80%)
OKLCHoklch(88.5% 0.064 79.3)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #F0D5AA 1.41:1 Fails Lc -23.0 Dividers and decoration only
Black text on #F0D5AA 14.80:1 AAA Lc 83.6 Fine for body text
#F0D5AA text on white 1.41:1 Fails Lc 20.1 Dividers and decoration only
#F0D5AA text on black 14.80:1 AAA Lc -83.3 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #F9F5ED

    oklch(97.1% 0.011 84.6)

  2. Step 100

    100

    #F3E8D9

    oklch(93.6% 0.023 75.9)

  3. Step 200

    200 (this color)

    #F0D5AA

    oklch(88.5% 0.064 79.3)

  4. Step 300

    300

    #DDBB84

    oklch(80.9% 0.081 79.2)

  5. Step 400

    400

    #CC962E

    oklch(70.8% 0.131 79.3)

  6. Step 500

    500

    #B37E00

    oklch(63% 0.131 79.1)

  7. Step 600

    600

    #976A00

    oklch(55.7% 0.116 79.3)

  8. Step 700

    700

    #7F5900

    oklch(49.2% 0.102 79.8)

  9. Step 800

    800

    #694800

    oklch(42.7% 0.089 78.7)

  10. Step 900

    900

    #573C00

    oklch(37.7% 0.078 80.1)

  11. Step 950

    950

    #352300

    oklch(27.1% 0.056 79.9)

Export this scale for Tailwind in the Tailwind colors tool

#F0D5AA with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#E1D5A70.022
Deuteranopia (no green cones)#E7DBAB0.019
Tritanopia (no blue cones)#FCCDC90.055
Achromatopsia (no color)#D8D8D80.064

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #F0D5AA

    #F0D5AA

    oklch(88.5% 0.064 79.3)

  • #C3DBFF

    #C3DBFF

    oklch(88.5% 0.056 258.4)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #F0D5AA

    #F0D5AA

    oklch(88.5% 0.064 79.3)

  • #FDCEB4

    #FDCEB4

    oklch(88.6% 0.064 50.5)

  • #DCDDAD

    #DCDDAD

    oklch(88.5% 0.063 108.6)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #F0D5AA

    #F0D5AA

    oklch(88.5% 0.064 79.3)

  • #AEE2FB

    #AEE2FB

    oklch(88.5% 0.064 229)

  • #D7D3FF

    #D7D3FF

    oklch(88.4% 0.06 289.3)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #F0D5AA

    #F0D5AA

    oklch(88.5% 0.064 79.3)

  • #A7E7E9

    #A7E7E9

    oklch(88.6% 0.064 198.5)

  • #ECCCF4

    #ECCCF4

    oklch(88.4% 0.064 319.5)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #F0D5AA

    #F0D5AA

    oklch(88.5% 0.064 79.3)

  • #B0E7D2

    #B0E7D2

    oklch(88.4% 0.063 169.4)

  • #C3DBFF

    #C3DBFF

    oklch(88.5% 0.056 258.4)

  • #FBC9E0

    #FBC9E0

    oklch(88.6% 0.064 349.1)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #F0D5AA, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #F0D5AA in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.