#F0D4AB

Closest named color: Vanilla (#E9D8A6). oklch(88.3% 0.062 77.2), rgb(240, 212, 171).

Aa

Black text reads best on this color (14.71:1).

About this color

#F0D4AB is a light, muted orange. In OKLCH its lightness is 88%, its chroma 0.062 and its hue 77°. Its hue sits on the warm side of the wheel. The nearest named color is Vanilla (#E9D8A6), ΔE 0.017 away. Black text reads best on it, at 14.71:1.

Hue familyOranges
Lightnesslight (88%)
Chromamuted (0.062)
Temperaturewarm
Nearest nameVanilla (#E9D8A6)
Black text14.71:1
White text1.42:1

Values

HEX#F0D4AB
RGBrgb(240, 212, 171)
HSLhsl(36, 70%, 81%)
OKLCHoklch(88.3% 0.062 77.2)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #F0D4AB 1.42:1 Fails Lc -23.4 Dividers and decoration only
Black text on #F0D4AB 14.71:1 AAA Lc 83.2 Fine for body text
#F0D4AB text on white 1.42:1 Fails Lc 20.5 Dividers and decoration only
#F0D4AB text on black 14.71:1 AAA Lc -82.9 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #FAF5EE

    oklch(97.2% 0.011 76.6)

  2. Step 100

    100

    #F3E8D9

    oklch(93.6% 0.023 75.9)

  3. Step 200

    200 (this color)

    #F0D4AB

    oklch(88.3% 0.062 77.2)

  4. Step 300

    300

    #DEBA86

    oklch(80.8% 0.08 76.4)

  5. Step 400

    400

    #CD9534

    oklch(70.7% 0.128 77.1)

  6. Step 500

    500

    #B57D00

    oklch(63.1% 0.132 77.3)

  7. Step 600

    600

    #996900

    oklch(55.7% 0.116 77.3)

  8. Step 700

    700

    #815800

    oklch(49.2% 0.103 77.4)

  9. Step 800

    800

    #6A4700

    oklch(42.6% 0.089 76.7)

  10. Step 900

    900

    #593B00

    oklch(37.8% 0.079 76.7)

  11. Step 950

    950

    #362200

    oklch(27% 0.057 76.3)

Export this scale for Tailwind in the Tailwind colors tool

#F0D4AB with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#E0D4A80.024
Deuteranopia (no green cones)#E6DBAC0.022
Tritanopia (no blue cones)#FCCCC90.054
Achromatopsia (no color)#D8D8D80.062

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #F0D4AB

    #F0D4AB

    oklch(88.3% 0.062 77.2)

  • #C1DBFF

    #C1DBFF

    oklch(88.4% 0.057 256.6)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #F0D4AB

    #F0D4AB

    oklch(88.3% 0.062 77.2)

  • #FCCDB6

    #FCCDB6

    oklch(88.3% 0.062 47.5)

  • #DCDCAD

    #DCDCAD

    oklch(88.3% 0.062 107.6)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #F0D4AB

    #F0D4AB

    oklch(88.3% 0.062 77.2)

  • #AEE2F9

    #AEE2F9

    oklch(88.4% 0.062 226.9)

  • #D5D3FF

    #D5D3FF

    oklch(88.3% 0.06 287.2)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #F0D4AB

    #F0D4AB

    oklch(88.3% 0.062 77.2)

  • #A8E6E7

    #A8E6E7

    oklch(88.4% 0.063 197.3)

  • #EACCF4

    #EACCF4

    oklch(88.3% 0.063 317.6)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #F0D4AB

    #F0D4AB

    oklch(88.3% 0.062 77.2)

  • #B2E6D0

    #B2E6D0

    oklch(88.3% 0.061 167.2)

  • #C1DBFF

    #C1DBFF

    oklch(88.4% 0.057 256.6)

  • #F9C9E0

    #F9C9E0

    oklch(88.4% 0.062 348)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #F0D4AB, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #F0D4AB in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.