#F0CEB2

Closest named color: Pale Oak (#DBCFB0). oklch(87.3% 0.054 61.5), rgb(240, 206, 178).

Aa

Black text reads best on this color (14.17:1).

About this color

#F0CEB2 is a light, muted orange. In OKLCH its lightness is 87%, its chroma 0.054 and its hue 62°. Its hue sits on the warm side of the wheel. The nearest named color is Pale Oak (#DBCFB0), ΔE 0.030 away. Black text reads best on it, at 14.17:1.

Hue familyOranges
Lightnesslight (87%)
Chromamuted (0.054)
Temperaturewarm
Nearest namePale Oak (#DBCFB0)
Black text14.17:1
White text1.48:1

Values

HEX#F0CEB2
RGBrgb(240, 206, 178)
HSLhsl(27, 67%, 82%)
OKLCHoklch(87.3% 0.054 61.5)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #F0CEB2 1.48:1 Fails Lc -25.8 Dividers and decoration only
Black text on #F0CEB2 14.17:1 AAA Lc 81.1 Fine for body text
#F0CEB2 text on white 1.48:1 Fails Lc 22.7 Dividers and decoration only
#F0CEB2 text on black 14.17:1 AAA Lc -80.6 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #FAF4EF

    oklch(97% 0.009 62.6)

  2. Step 100

    100

    #F4E7DD

    oklch(93.6% 0.02 60.2)

  3. Step 200

    200 (this color)

    #F0CEB2

    oklch(87.3% 0.054 61.5)

  4. Step 300

    300

    #E2B793

    oklch(80.9% 0.069 61.5)

  5. Step 400

    400

    #D29055

    oklch(70.7% 0.11 61.3)

  6. Step 500

    500

    #C57212

    oklch(63.1% 0.141 61.2)

  7. Step 600

    600

    #A85F00

    oklch(55.8% 0.129 61.7)

  8. Step 700

    700

    #8D4F00

    oklch(49.1% 0.113 61.8)

  9. Step 800

    800

    #744000

    oklch(42.6% 0.098 61.8)

  10. Step 900

    900

    #623500

    oklch(37.8% 0.087 61.6)

  11. Step 950

    950

    #3A1F03

    oklch(27% 0.058 62.4)

Export this scale for Tailwind in the Tailwind colors tool

#F0CEB2 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#D9D0B00.033
Deuteranopia (no green cones)#E1D7B20.030
Tritanopia (no blue cones)#FBC7C60.041
Achromatopsia (no color)#D4D4D40.054

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #F0CEB2

    #F0CEB2

    oklch(87.3% 0.054 61.5)

  • #B7DAF6

    #B7DAF6

    oklch(87.2% 0.054 242.4)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #F0CEB2

    #F0CEB2

    oklch(87.3% 0.054 61.5)

  • #F7C9C0

    #F7C9C0

    oklch(87.3% 0.054 31)

  • #E2D5AE

    #E2D5AE

    oklch(87.4% 0.053 91.8)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #F0CEB2

    #F0CEB2

    oklch(87.3% 0.054 61.5)

  • #ADDFEA

    #ADDFEA

    oklch(87.2% 0.054 212.6)

  • #C8D4FA

    #C8D4FA

    oklch(87.3% 0.054 271.4)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #F0CEB2

    #F0CEB2

    oklch(87.3% 0.054 61.5)

  • #AFE1D7

    #AFE1D7

    oklch(87.2% 0.053 181.4)

  • #DBCEF4

    #DBCEF4

    oklch(87.4% 0.054 300.9)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #F0CEB2

    #F0CEB2

    oklch(87.3% 0.054 61.5)

  • #BCE0C4

    #BCE0C4

    oklch(87.3% 0.054 151.8)

  • #B7DAF6

    #B7DAF6

    oklch(87.2% 0.054 242.4)

  • #EBC9E5

    #EBC9E5

    oklch(87.3% 0.053 332)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #F0CEB2, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #F0CEB2 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.