#F0CCAF

Closest named color: Pale Oak (#DBCFB0). oklch(86.9% 0.056 60.8), rgb(240, 204, 175).

Aa

Black text reads best on this color (13.96:1).

About this color

#F0CCAF is a light, muted orange. In OKLCH its lightness is 87%, its chroma 0.056 and its hue 61°. Its hue sits on the warm side of the wheel. The nearest named color is Pale Oak (#DBCFB0), ΔE 0.030 away. Black text reads best on it, at 13.96:1.

Hue familyOranges
Lightnesslight (87%)
Chromamuted (0.056)
Temperaturewarm
Nearest namePale Oak (#DBCFB0)
Black text13.96:1
White text1.50:1

Values

HEX#F0CCAF
RGBrgb(240, 204, 175)
HSLhsl(27, 68%, 81%)
OKLCHoklch(86.9% 0.056 60.8)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #F0CCAF 1.50:1 Fails Lc -26.7 Dividers and decoration only
Black text on #F0CCAF 13.96:1 AAA Lc 80.2 Fine for body text
#F0CCAF text on white 1.50:1 Fails Lc 23.6 Dividers and decoration only
#F0CCAF text on black 13.96:1 AAA Lc -79.6 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #FBF4EF

    oklch(97.1% 0.01 58.2)

  2. Step 100

    100

    #F5E7DC

    oklch(93.6% 0.021 60.7)

  3. Step 200

    200 (this color)

    #F0CCAF

    oklch(86.9% 0.056 60.8)

  4. Step 300

    300

    #E4B691

    oklch(80.8% 0.073 60.3)

  5. Step 400

    400

    #D58F50

    oklch(70.8% 0.116 61.1)

  6. Step 500

    500

    #C77000

    oklch(63% 0.147 60.7)

  7. Step 600

    600

    #A85E00

    oklch(55.6% 0.129 60.9)

  8. Step 700

    700

    #8E4E00

    oklch(49% 0.114 60.5)

  9. Step 800

    800

    #754000

    oklch(42.8% 0.099 61.2)

  10. Step 900

    900

    #623400

    oklch(37.6% 0.088 60.4)

  11. Step 950

    950

    #3B1E01

    oklch(26.9% 0.061 61.2)

Export this scale for Tailwind in the Tailwind colors tool

#F0CCAF with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#D7CEAD0.036
Deuteranopia (no green cones)#E0D6AF0.033
Tritanopia (no blue cones)#FCC5C40.043
Achromatopsia (no color)#D3D3D30.056

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #F0CCAF

    #F0CCAF

    oklch(86.9% 0.056 60.8)

  • #B3D9F6

    #B3D9F6

    oklch(86.8% 0.057 241.2)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #F0CCAF

    #F0CCAF

    oklch(86.9% 0.056 60.8)

  • #F7C7BE

    #F7C7BE

    oklch(86.9% 0.056 30.5)

  • #E2D3AA

    #E2D3AA

    oklch(86.9% 0.057 90.3)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #F0CCAF

    #F0CCAF

    oklch(86.9% 0.056 60.8)

  • #A9DEE9

    #A9DEE9

    oklch(86.8% 0.056 211.8)

  • #C6D3FA

    #C6D3FA

    oklch(87% 0.056 270.7)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #F0CCAF

    #F0CCAF

    oklch(86.9% 0.056 60.8)

  • #ACE0D6

    #ACE0D6

    oklch(86.8% 0.055 181.9)

  • #DACCF4

    #DACCF4

    oklch(86.9% 0.057 301.2)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #F0CCAF

    #F0CCAF

    oklch(86.9% 0.056 60.8)

  • #BADFC1

    #BADFC1

    oklch(86.9% 0.057 150.6)

  • #B3D9F6

    #B3D9F6

    oklch(86.8% 0.057 241.2)

  • #EAC7E5

    #EAC7E5

    oklch(86.8% 0.056 330.8)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #F0CCAF, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #F0CCAF in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.