#F0CAB2

Closest named color: Pale Oak (#DBCFB0). oklch(86.5% 0.054 54.1), rgb(240, 202, 178).

Aa

Black text reads best on this color (13.79:1).

About this color

#F0CAB2 is a light, muted orange. In OKLCH its lightness is 87%, its chroma 0.054 and its hue 54°. Its hue sits on the warm side of the wheel. The nearest named color is Pale Oak (#DBCFB0), ΔE 0.033 away. Black text reads best on it, at 13.79:1.

Hue familyOranges
Lightnesslight (87%)
Chromamuted (0.054)
Temperaturewarm
Nearest namePale Oak (#DBCFB0)
Black text13.79:1
White text1.52:1

Values

HEX#F0CAB2
RGBrgb(240, 202, 178)
HSLhsl(23, 67%, 82%)
OKLCHoklch(86.5% 0.054 54.1)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #F0CAB2 1.52:1 Fails Lc -27.5 Dividers and decoration only
Black text on #F0CAB2 13.79:1 AAA Lc 79.5 Fine for body text
#F0CAB2 text on white 1.52:1 Fails Lc 24.2 Dividers and decoration only
#F0CAB2 text on black 13.79:1 AAA Lc -78.9 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #FBF4F0

    oklch(97.1% 0.009 52.1)

  2. Step 100

    100

    #F5E7DE

    oklch(93.7% 0.02 55.1)

  3. Step 200

    200 (this color)

    #F0CAB2

    oklch(86.5% 0.054 54.1)

  4. Step 300

    300

    #E5B597

    oklch(80.9% 0.069 53.5)

  5. Step 400

    400

    #D68D5B

    oklch(70.7% 0.111 54.3)

  6. Step 500

    500

    #CA6E25

    oklch(63.2% 0.142 54)

  7. Step 600

    600

    #AF5800

    oklch(55.6% 0.139 54.3)

  8. Step 700

    700

    #944900

    oklch(49% 0.123 54)

  9. Step 800

    800

    #7A3B00

    oklch(42.6% 0.107 54)

  10. Step 900

    900

    #663102

    oklch(37.7% 0.093 54)

  11. Step 950

    950

    #3C1D06

    oklch(26.9% 0.059 53.7)

Export this scale for Tailwind in the Tailwind colors tool

#F0CAB2 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#D5CDB00.039
Deuteranopia (no green cones)#DED5B20.037
Tritanopia (no blue cones)#FCC3C30.038
Achromatopsia (no color)#D1D1D10.054

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #F0CAB2

    #F0CAB2

    oklch(86.5% 0.054 54.1)

  • #B1D9F1

    #B1D9F1

    oklch(86.5% 0.054 234.6)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #F0CAB2

    #F0CAB2

    oklch(86.5% 0.054 54.1)

  • #F5C6C2

    #F5C6C2

    oklch(86.7% 0.054 23.9)

  • #E4D1AB

    #E4D1AB

    oklch(86.7% 0.055 84.5)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #F0CAB2

    #F0CAB2

    oklch(86.5% 0.054 54.1)

  • #AADEE3

    #AADEE3

    oklch(86.6% 0.054 203.6)

  • #C1D3F7

    #C1D3F7

    oklch(86.5% 0.054 264.2)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #F0CAB2

    #F0CAB2

    oklch(86.5% 0.054 54.1)

  • #AFDFD0

    #AFDFD0

    oklch(86.6% 0.054 173.9)

  • #D4CDF4

    #D4CDF4

    oklch(86.6% 0.054 293.5)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #F0CAB2

    #F0CAB2

    oklch(86.5% 0.054 54.1)

  • #BEDDBD

    #BEDDBD

    oklch(86.6% 0.055 144.3)

  • #B1D9F1

    #B1D9F1

    oklch(86.5% 0.054 234.6)

  • #E5C7E7

    #E5C7E7

    oklch(86.5% 0.054 324.1)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #F0CAB2, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #F0CAB2 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.