#F0CAA4

Closest named color: Pale Oak (#DBCFB0). oklch(86.2% 0.066 66.8), rgb(240, 202, 164).

Aa

Black text reads best on this color (13.68:1).

About this color

#F0CAA4 is a light, muted orange. In OKLCH its lightness is 86%, its chroma 0.066 and its hue 67°. Its hue sits on the warm side of the wheel. The nearest named color is Pale Oak (#DBCFB0), ΔE 0.032 away. Black text reads best on it, at 13.68:1.

Hue familyOranges
Lightnesslight (86%)
Chromamuted (0.066)
Temperaturewarm
Nearest namePale Oak (#DBCFB0)
Black text13.68:1
White text1.53:1

Values

HEX#F0CAA4
RGBrgb(240, 202, 164)
HSLhsl(30, 72%, 79%)
OKLCHoklch(86.2% 0.066 66.8)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #F0CAA4 1.53:1 Fails Lc -27.9 Dividers and decoration only
Black text on #F0CAA4 13.68:1 AAA Lc 79.1 Fine for body text
#F0CAA4 text on white 1.53:1 Fails Lc 24.7 Dividers and decoration only
#F0CAA4 text on black 13.68:1 AAA Lc -78.5 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #FBF4EE

    oklch(97.1% 0.011 63.4)

  2. Step 100

    100

    #F6E7D9

    oklch(93.6% 0.025 65.6)

  3. Step 200

    200 (this color)

    #F0CAA4

    oklch(86.2% 0.066 66.8)

  4. Step 300

    300

    #E6B685

    oklch(80.8% 0.085 66.7)

  5. Step 400

    400

    #D98E33

    oklch(70.8% 0.137 66.8)

  6. Step 500

    500

    #C17600

    oklch(63.2% 0.14 66.8)

  7. Step 600

    600

    #A26200

    oklch(55.5% 0.123 66.7)

  8. Step 700

    700

    #895200

    oklch(49.1% 0.109 66.6)

  9. Step 800

    800

    #714300

    oklch(42.8% 0.095 66.9)

  10. Step 900

    900

    #5E3700

    oklch(37.6% 0.083 67)

  11. Step 950

    950

    #392000

    oklch(27% 0.059 68.3)

Export this scale for Tailwind in the Tailwind colors tool

#F0CAA4 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#D7CCA10.037
Deuteranopia (no green cones)#E0D4A50.033
Tritanopia (no blue cones)#FDC1C00.054
Achromatopsia (no color)#D1D1D10.066

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #F0CAA4

    #F0CAA4

    oklch(86.2% 0.066 66.8)

  • #AFD7FB

    #AFD7FB

    oklch(86.3% 0.066 245.8)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #F0CAA4

    #F0CAA4

    oklch(86.2% 0.066 66.8)

  • #FAC3B4

    #FAC3B4

    oklch(86.2% 0.067 35.8)

  • #DED2A1

    #DED2A1

    oklch(86.2% 0.066 96)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #F0CAA4

    #F0CAA4

    oklch(86.2% 0.066 66.8)

  • #A0DDEE

    #A0DDEE

    oklch(86.2% 0.066 216.9)

  • #C6CFFE

    #C6CFFE

    oklch(86.3% 0.066 276.4)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #F0CAA4

    #F0CAA4

    oklch(86.2% 0.066 66.8)

  • #A0E0D9

    #A0E0D9

    oklch(86.2% 0.065 187.5)

  • #DDC7F5

    #DDC7F5

    oklch(86.3% 0.067 306.7)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #F0CAA4

    #F0CAA4

    oklch(86.2% 0.066 66.8)

  • #AFDFC0

    #AFDFC0

    oklch(86.1% 0.066 156.4)

  • #AFD7FB

    #AFD7FB

    oklch(86.3% 0.066 245.8)

  • #EFC2E2

    #EFC2E2

    oklch(86.3% 0.066 336.8)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #F0CAA4, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #F0CAA4 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.