#EFFDFA

Closest named color: Azure (#F0FFFF). oklch(98.3% 0.015 181.8), rgb(239, 253, 250).

Aa

Black text reads best on this color (20.10:1).

About this color

#EFFDFA is a very light close to neutral grey. In OKLCH its lightness is 98%, its chroma 0.015. It has too little chroma to lean warm or cool. The nearest named color is Azure (#F0FFFF), ΔE 0.007 away. Black text reads best on it, at 20.10:1.

Hue familyNeutrals
Lightnessvery light (98%)
Chromaclose to neutral grey (0.015)
Temperatureneutral
Nearest nameAzure (#F0FFFF)
Black text20.10:1
White text1.04:1

Values

HEX#EFFDFA
RGBrgb(239, 253, 250)
HSLhsl(167, 78%, 96%)
OKLCHoklch(98.3% 0.015 181.8)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #EFFDFA 1.04:1 Fails Lc 0.0 Not readable
Black text on #EFFDFA 20.10:1 AAA Lc 103.0 Preferred for body text
#EFFDFA text on white 1.04:1 Fails Lc 0.0 Not readable
#EFFDFA text on black 20.10:1 AAA Lc -104.5 Preferred for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 50.

  1. Step 50

    50 (this color)

    #EFFDFA

    oklch(98.3% 0.015 181.8)

  2. Step 100

    100

    #E6EBEA

    oklch(93.6% 0.006 183)

  3. Step 200

    200

    #D2DCD9

    oklch(88.6% 0.012 176.3)

  4. Step 300

    300

    #B4C5C1

    oklch(80.9% 0.019 180.1)

  5. Step 400

    400

    #8CA7A2

    oklch(70.6% 0.031 183)

  6. Step 500

    500

    #6F928B

    oklch(63.2% 0.04 181.3)

  7. Step 600

    600

    #577C75

    oklch(55.6% 0.043 181.6)

  8. Step 700

    700

    #476862

    oklch(49% 0.039 182.1)

  9. Step 800

    800

    #3A5550

    oklch(42.6% 0.034 181.9)

  10. Step 900

    900

    #324642

    oklch(37.6% 0.026 181.1)

  11. Step 950

    950

    #1E2927

    oklch(27% 0.016 182.8)

Export this scale for Tailwind in the Tailwind colors tool

#EFFDFA with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#FCFBFA0.017
Deuteranopia (no green cones)#F9F9FA0.016
Tritanopia (no blue cones)#ECFEFC0.004
Achromatopsia (no color)#FAFAFA0.015

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #EFFDFA

    #EFFDFA

    oklch(98.3% 0.015 181.8)

  • #FFF7F9

    #FFF7F9

    oklch(98.3% 0.009 0.1)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #EFFDFA

    #EFFDFA

    oklch(98.3% 0.015 181.8)

  • #F2FDF4

    #F2FDF4

    oklch(98.3% 0.017 151.1)

  • #EFFCFF

    #EFFCFF

    oklch(98.2% 0.014 213.1)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #EFFDFA

    #EFFDFA

    oklch(98.3% 0.015 181.8)

  • #FFF6FD

    #FFF6FD

    oklch(98.2% 0.013 333)

  • #FFF7F6

    #FFF7F6

    oklch(98.2% 0.009 26)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #EFFDFA

    #EFFDFA

    oklch(98.3% 0.015 181.8)

  • #FAF8FF

    #FAF8FF

    oklch(98.3% 0.009 299.2)

  • #FFF8F2

    #FFF8F2

    oklch(98.3% 0.011 63.4)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #EFFDFA

    #EFFDFA

    oklch(98.3% 0.015 181.8)

  • #F7F9FF

    #F7F9FF

    oklch(98.2% 0.008 271.3)

  • #FFF7F9

    #FFF7F9

    oklch(98.3% 0.009 0.1)

  • #FDF9EE

    #FDF9EE

    oklch(98.2% 0.015 90.2)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #EFFDFA, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #EFFDFA in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.