#EFF5D1

Closest named color: Beige (#F5F5DC). oklch(95.6% 0.048 115), rgb(239, 245, 209).

Aa

Black text reads best on this color (18.65:1).

About this color

#EFF5D1 is a very light, muted yellow. In OKLCH its lightness is 96%, its chroma 0.048 and its hue 115°. Its hue sits between the warm and cool halves of the wheel. The nearest named color is Beige (#F5F5DC), ΔE 0.017 away. Black text reads best on it, at 18.65:1.

Hue familyYellows
Lightnessvery light (96%)
Chromamuted (0.048)
Temperaturein between
Nearest nameBeige (#F5F5DC)
Black text18.65:1
White text1.12:1

Values

HEX#EFF5D1
RGBrgb(239, 245, 209)
HSLhsl(70, 64%, 89%)
OKLCHoklch(95.6% 0.048 115)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #EFF5D1 1.12:1 Fails Lc 0.0 Not readable
Black text on #EFF5D1 18.65:1 AAA Lc 97.9 Preferred for body text
#EFF5D1 text on white 1.12:1 Fails Lc 0.0 Not readable
#EFF5D1 text on black 18.65:1 AAA Lc -98.9 Preferred for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 50.

  1. Step 50

    50 (this color)

    #EFF5D1

    oklch(95.6% 0.048 115)

  2. Step 100

    100

    #E9EBDE

    oklch(93.5% 0.017 113.8)

  3. Step 200

    200

    #D8DCC3

    oklch(88.5% 0.034 114.5)

  4. Step 300

    300

    #BFC699

    oklch(81% 0.061 115)

  5. Step 400

    400

    #9EA85F

    oklch(70.7% 0.097 115.3)

  6. Step 500

    500

    #87922B

    oklch(63.1% 0.125 115.3)

  7. Step 600

    600

    #727B00

    oklch(55.6% 0.126 114.8)

  8. Step 700

    700

    #5F6700

    oklch(49% 0.111 115)

  9. Step 800

    800

    #4E5500

    oklch(42.8% 0.097 115.1)

  10. Step 900

    900

    #414606

    oklch(37.7% 0.081 114.4)

  11. Step 950

    950

    #262908

    oklch(27% 0.051 114.2)

Export this scale for Tailwind in the Tailwind colors tool

#EFF5D1 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#FBF1CF0.017
Deuteranopia (no green cones)#FAF2D20.016
Tritanopia (no blue cones)#F3F1EB0.040
Achromatopsia (no color)#F1F1F10.048

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #EFF5D1

    #EFF5D1

    oklch(95.6% 0.048 115)

  • #F1EEFF

    #F1EEFF

    oklch(95.6% 0.023 294.1)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #EFF5D1

    #EFF5D1

    oklch(95.6% 0.048 115)

  • #FFEFCE

    #FFEFCE

    oklch(95.6% 0.046 85.2)

  • #DEFADD

    #DEFADD

    oklch(95.7% 0.048 144.3)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #EFF5D1

    #EFF5D1

    oklch(95.6% 0.048 115)

  • #EAF1FF

    #EAF1FF

    oklch(95.7% 0.02 264.5)

  • #FEE8FF

    #FEE8FF

    oklch(95.5% 0.038 324.6)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #EFF5D1

    #EFF5D1

    oklch(95.6% 0.048 115)

  • #E2F4FF

    #E2F4FF

    oklch(95.7% 0.024 234.4)

  • #FFEAF1

    #FFEAF1

    oklch(95.6% 0.025 355.3)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #EFF5D1

    #EFF5D1

    oklch(95.6% 0.048 115)

  • #CFFAFF

    #CFFAFF

    oklch(95.7% 0.045 205.1)

  • #F1EEFF

    #F1EEFF

    oklch(95.6% 0.023 294.1)

  • #FFEBE9

    #FFEBE9

    oklch(95.5% 0.022 24.4)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #EFF5D1, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #EFF5D1 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.