#EFF3DC

Closest named color: Beige (#F5F5DC). oklch(95.5% 0.031 115), rgb(239, 243, 220).

Aa

Black text reads best on this color (18.52:1).

About this color

#EFF3DC is a very light, muted yellow. In OKLCH its lightness is 95%, its chroma 0.031 and its hue 115°. Its hue sits between the warm and cool halves of the wheel. The nearest named color is Beige (#F5F5DC), ΔE 0.010 away. Black text reads best on it, at 18.52:1.

Hue familyYellows
Lightnessvery light (95%)
Chromamuted (0.031)
Temperaturein between
Nearest nameBeige (#F5F5DC)
Black text18.52:1
White text1.13:1

Values

HEX#EFF3DC
RGBrgb(239, 243, 220)
HSLhsl(70, 49%, 91%)
OKLCHoklch(95.5% 0.031 115)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #EFF3DC 1.13:1 Fails Lc 0.0 Not readable
Black text on #EFF3DC 18.52:1 AAA Lc 97.5 Preferred for body text
#EFF3DC text on white 1.13:1 Fails Lc 0.0 Not readable
#EFF3DC text on black 18.52:1 AAA Lc -98.4 Preferred for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 50.

  1. Step 50

    50 (this color)

    #EFF3DC

    oklch(95.5% 0.031 115)

  2. Step 100

    100

    #E9EBE2

    oklch(93.6% 0.012 116.8)

  3. Step 200

    200

    #D8DBCB

    oklch(88.5% 0.022 115.5)

  4. Step 300

    300

    #BFC4A7

    oklch(80.9% 0.04 115.2)

  5. Step 400

    400

    #9FA679

    oklch(70.8% 0.063 115.2)

  6. Step 500

    500

    #888F55

    oklch(63% 0.08 114.4)

  7. Step 600

    600

    #72793A

    oklch(55.6% 0.087 114.5)

  8. Step 700

    700

    #5F662C

    oklch(49.1% 0.081 115.2)

  9. Step 800

    800

    #4E5326

    oklch(42.7% 0.066 114.5)

  10. Step 900

    900

    #414523

    oklch(37.8% 0.053 114.5)

  11. Step 950

    950

    #262815

    oklch(26.9% 0.033 113.5)

Export this scale for Tailwind in the Tailwind colors tool

#EFF3DC with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#F7F0DB0.012
Deuteranopia (no green cones)#F6F1DD0.011
Tritanopia (no blue cones)#F2F0EC0.026
Achromatopsia (no color)#F1F1F10.031

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #EFF3DC

    #EFF3DC

    oklch(95.5% 0.031 115)

  • #F1EDFF

    #F1EDFF

    oklch(95.4% 0.024 296.1)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #EFF3DC

    #EFF3DC

    oklch(95.5% 0.031 115)

  • #FAEFDA

    #FAEFDA

    oklch(95.5% 0.03 83.6)

  • #E4F6E4

    #E4F6E4

    oklch(95.5% 0.03 145.3)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #EFF3DC

    #EFF3DC

    oklch(95.5% 0.031 115)

  • #E9F0FF

    #E9F0FF

    oklch(95.4% 0.022 265.8)

  • #FBEAFC

    #FBEAFC

    oklch(95.6% 0.03 324.1)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #EFF3DC

    #EFF3DC

    oklch(95.5% 0.031 115)

  • #E1F3FF

    #E1F3FF

    oklch(95.4% 0.025 236.8)

  • #FFEAF1

    #FFEAF1

    oklch(95.6% 0.025 355.3)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #EFF3DC

    #EFF3DC

    oklch(95.5% 0.031 115)

  • #DAF7FA

    #DAF7FA

    oklch(95.6% 0.03 204.2)

  • #F1EDFF

    #F1EDFF

    oklch(95.4% 0.024 296.1)

  • #FFEBE9

    #FFEBE9

    oklch(95.5% 0.022 24.4)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #EFF3DC, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #EFF3DC in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.