#EFEFC2

Closest named color: Light Tan (#FBEEAC). oklch(94.1% 0.059 107.5), rgb(239, 239, 194).

Aa

Black text reads best on this color (17.79:1).

About this color

#EFEFC2 is a very light, muted yellow. In OKLCH its lightness is 94%, its chroma 0.059 and its hue 107°. Its hue sits on the warm side of the wheel. The nearest named color is Light Tan (#FBEEAC), ΔE 0.029 away. Black text reads best on it, at 17.79:1.

Hue familyYellows
Lightnessvery light (94%)
Chromamuted (0.059)
Temperaturewarm
Nearest nameLight Tan (#FBEEAC)
Black text17.79:1
White text1.18:1

Values

HEX#EFEFC2
RGBrgb(239, 239, 194)
HSLhsl(60, 58%, 85%)
OKLCHoklch(94.1% 0.059 107.5)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #EFEFC2 1.18:1 Fails Lc -10.2 Not readable
Black text on #EFEFC2 17.79:1 AAA Lc 94.9 Preferred for body text
#EFEFC2 text on white 1.18:1 Fails Lc 8.7 Not readable
#EFEFC2 text on black 17.79:1 AAA Lc -95.6 Preferred for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 100.

  1. Step 50

    50

    #F6F6EE

    oklch(97.1% 0.011 106.6)

  2. Step 100

    100 (this color)

    #EFEFC2

    oklch(94.1% 0.059 107.5)

  3. Step 200

    200

    #DBDCBC

    oklch(88.5% 0.043 108.7)

  4. Step 300

    300

    #C5C58C

    oklch(81% 0.075 108)

  5. Step 400

    400

    #A9A643

    oklch(70.8% 0.121 107.5)

  6. Step 500

    500

    #938E00

    oklch(63.1% 0.135 107.2)

  7. Step 600

    600

    #7B7700

    oklch(55.5% 0.119 107.4)

  8. Step 700

    700

    #676400

    oklch(49% 0.105 107.7)

  9. Step 800

    800

    #555200

    oklch(42.8% 0.092 107.3)

  10. Step 900

    900

    #464400

    oklch(37.6% 0.081 107.8)

  11. Step 950

    950

    #2A2800

    oklch(27% 0.058 106.8)

Export this scale for Tailwind in the Tailwind colors tool

#EFEFC2 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#F7EBBF0.013
Deuteranopia (no green cones)#F8EDC40.014
Tritanopia (no blue cones)#F6E9E30.053
Achromatopsia (no color)#ECECEC0.059

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #EFEFC2

    #EFEFC2

    oklch(94.1% 0.059 107.5)

  • #EAE9FF

    #EAE9FF

    oklch(94.1% 0.03 287.9)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #EFEFC2

    #EFEFC2

    oklch(94.1% 0.059 107.5)

  • #FFE8C6

    #FFE8C6

    oklch(94.1% 0.051 77.6)

  • #D9F5CF

    #D9F5CF

    oklch(94% 0.058 137.5)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #EFEFC2

    #EFEFC2

    oklch(94.1% 0.059 107.5)

  • #E0EDFF

    #E0EDFF

    oklch(94.2% 0.028 256.5)

  • #F8E3FF

    #F8E3FF

    oklch(94.1% 0.043 317.7)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #EFEFC2

    #EFEFC2

    oklch(94.1% 0.059 107.5)

  • #D3F1FF

    #D3F1FF

    oklch(94.1% 0.037 227.6)

  • #FFE2F0

    #FFE2F0

    oklch(94% 0.037 347.1)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #EFEFC2

    #EFEFC2

    oklch(94.1% 0.059 107.5)

  • #BEF8F9

    #BEF8F9

    oklch(94% 0.058 197.5)

  • #EAE9FF

    #EAE9FF

    oklch(94.1% 0.03 287.9)

  • #FFE4E4

    #FFE4E4

    oklch(94.1% 0.03 17.7)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #EFEFC2, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #EFEFC2 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.