#EFEDE1

Closest named color: Antique White (#FAEBD7). oklch(94.4% 0.016 99), rgb(239, 237, 225).

Aa

Black text reads best on this color (17.87:1).

About this color

#EFEDE1 is a very light close to neutral grey. In OKLCH its lightness is 94%, its chroma 0.016. It has too little chroma to lean warm or cool. The nearest named color is Antique White (#FAEBD7), ΔE 0.018 away. Black text reads best on it, at 17.87:1.

Hue familyNeutrals
Lightnessvery light (94%)
Chromaclose to neutral grey (0.016)
Temperatureneutral
Nearest nameAntique White (#FAEBD7)
Black text17.87:1
White text1.17:1

Values

HEX#EFEDE1
RGBrgb(239, 237, 225)
HSLhsl(51, 30%, 91%)
OKLCHoklch(94.4% 0.016 99)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #EFEDE1 1.17:1 Fails Lc -9.9 Not readable
Black text on #EFEDE1 17.87:1 AAA Lc 95.1 Preferred for body text
#EFEDE1 text on white 1.17:1 Fails Lc 8.4 Not readable
#EFEDE1 text on black 17.87:1 AAA Lc -95.9 Preferred for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 100.

  1. Step 50

    50

    #F6F5F3

    oklch(97% 0.003 84.6)

  2. Step 100

    100 (this color)

    #EFEDE1

    oklch(94.4% 0.016 99)

  3. Step 200

    200

    #DBD9D1

    oklch(88.5% 0.011 95.2)

  4. Step 300

    300

    #C4C1B2

    oklch(80.9% 0.021 97.6)

  5. Step 400

    400

    #A5A18A

    oklch(70.6% 0.033 99)

  6. Step 500

    500

    #908A6D

    oklch(63.1% 0.042 97.7)

  7. Step 600

    600

    #7A7455

    oklch(55.6% 0.046 98.4)

  8. Step 700

    700

    #676145

    oklch(49.1% 0.043 97.5)

  9. Step 800

    800

    #545039

    oklch(42.9% 0.036 99.4)

  10. Step 900

    900

    #454231

    oklch(37.7% 0.028 99.2)

  11. Step 950

    950

    #28271D

    oklch(27% 0.018 102.8)

Export this scale for Tailwind in the Tailwind colors tool

#EFEDE1 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#F0ECE00.003
Deuteranopia (no green cones)#F0EDE10.001
Tritanopia (no blue cones)#F2EBE90.014
Achromatopsia (no color)#EDEDED0.016

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #EFEDE1

    #EFEDE1

    oklch(94.4% 0.016 99)

  • #EAECF8

    #EAECF8

    oklch(94.5% 0.016 278.5)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #EFEDE1

    #EFEDE1

    oklch(94.4% 0.016 99)

  • #F4EBE1

    #F4EBE1

    oklch(94.4% 0.017 70.5)

  • #E9EFE4

    #E9EFE4

    oklch(94.5% 0.016 130.4)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #EFEDE1

    #EFEDE1

    oklch(94.4% 0.016 99)

  • #E5EEF7

    #E5EEF7

    oklch(94.5% 0.016 248)

  • #F0EAF5

    #F0EAF5

    oklch(94.5% 0.016 310.1)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #EFEDE1

    #EFEDE1

    oklch(94.4% 0.016 99)

  • #E1EFF4

    #E1EFF4

    oklch(94.3% 0.016 221.1)

  • #F4E9F0

    #F4E9F0

    oklch(94.5% 0.015 338.9)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #EFEDE1

    #EFEDE1

    oklch(94.4% 0.016 99)

  • #E1F0EF

    #E1F0EF

    oklch(94.4% 0.016 192.1)

  • #EAECF8

    #EAECF8

    oklch(94.5% 0.016 278.5)

  • #F7E8EA

    #F7E8EA

    oklch(94.3% 0.017 8.2)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #EFEDE1, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #EFEDE1 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.