#EFDFAC

Closest named color: Wheat (#F5DEB3). oklch(90.4% 0.068 92.7), rgb(239, 223, 172).

Aa

Black text reads best on this color (15.82:1).

About this color

#EFDFAC is a very light, muted yellow. In OKLCH its lightness is 90%, its chroma 0.068 and its hue 93°. Its hue sits on the warm side of the wheel. The nearest named color is Wheat (#F5DEB3), ΔE 0.014 away. Black text reads best on it, at 15.82:1.

Hue familyYellows
Lightnessvery light (90%)
Chromamuted (0.068)
Temperaturewarm
Nearest nameWheat (#F5DEB3)
Black text15.82:1
White text1.32:1

Values

HEX#EFDFAC
RGBrgb(239, 223, 172)
HSLhsl(46, 68%, 81%)
OKLCHoklch(90.4% 0.068 92.7)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #EFDFAC 1.32:1 Fails Lc -18.5 Dividers and decoration only
Black text on #EFDFAC 15.82:1 AAA Lc 87.5 Fine for body text
#EFDFAC text on white 1.32:1 Fails Lc 16.1 Dividers and decoration only
#EFDFAC text on black 15.82:1 AAA Lc -87.6 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #F8F5ED

    oklch(97% 0.011 89.7)

  2. Step 100

    100

    #F0EAD7

    oklch(93.7% 0.026 92.4)

  3. Step 200

    200 (this color)

    #EFDFAC

    oklch(90.4% 0.068 92.7)

  4. Step 300

    300

    #D4C07E

    oklch(81% 0.088 93.2)

  5. Step 400

    400

    #BF9D14

    oklch(70.7% 0.141 92.7)

  6. Step 500

    500

    #A58600

    oklch(63.1% 0.129 92.4)

  7. Step 600

    600

    #8B7100

    oklch(55.8% 0.114 92.8)

  8. Step 700

    700

    #755E00

    oklch(49.1% 0.1 92.1)

  9. Step 800

    800

    #604D00

    oklch(42.7% 0.087 92.5)

  10. Step 900

    900

    #504000

    oklch(37.8% 0.077 92.8)

  11. Step 950

    950

    #302500

    oklch(26.9% 0.055 91.9)

Export this scale for Tailwind in the Tailwind colors tool

#EFDFAC with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#EADDA90.010
Deuteranopia (no green cones)#EEE2AE0.007
Tritanopia (no blue cones)#FAD7D10.062
Achromatopsia (no color)#DFDFDF0.068

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #EFDFAC

    #EFDFAC

    oklch(90.4% 0.068 92.7)

  • #D5DEFF

    #D5DEFF

    oklch(90.4% 0.046 273.4)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #EFDFAC

    #EFDFAC

    oklch(90.4% 0.068 92.7)

  • #FFD7B4

    #FFD7B4

    oklch(90.4% 0.064 63.1)

  • #D7E7B5

    #D7E7B5

    oklch(90.3% 0.068 122.2)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #EFDFAC

    #EFDFAC

    oklch(90.4% 0.068 92.7)

  • #C3E4FF

    #C3E4FF

    oklch(90.4% 0.051 243)

  • #E6D7FF

    #E6D7FF

    oklch(90.4% 0.056 302.3)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #EFDFAC

    #EFDFAC

    oklch(90.4% 0.068 92.7)

  • #ABECFA

    #ABECFA

    oklch(90.4% 0.068 212.5)

  • #FCCFF3

    #FCCFF3

    oklch(90.4% 0.069 333.1)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #EFDFAC

    #EFDFAC

    oklch(90.4% 0.068 92.7)

  • #ADEFE3

    #ADEFE3

    oklch(90.5% 0.068 182.2)

  • #D5DEFF

    #D5DEFF

    oklch(90.4% 0.046 273.4)

  • #FFD2DC

    #FFD2DC

    oklch(90.5% 0.052 3.2)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #EFDFAC, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #EFDFAC in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.