#EFDEAC

Closest named color: Wheat (#F5DEB3). oklch(90.2% 0.067 91.5), rgb(239, 222, 172).

Aa

Black text reads best on this color (15.71:1).

About this color

#EFDEAC is a very light, muted yellow. In OKLCH its lightness is 90%, its chroma 0.067 and its hue 92°. Its hue sits on the warm side of the wheel. The nearest named color is Wheat (#F5DEB3), ΔE 0.013 away. Black text reads best on it, at 15.71:1.

Hue familyYellows
Lightnessvery light (90%)
Chromamuted (0.067)
Temperaturewarm
Nearest nameWheat (#F5DEB3)
Black text15.71:1
White text1.33:1

Values

HEX#EFDEAC
RGBrgb(239, 222, 172)
HSLhsl(45, 68%, 81%)
OKLCHoklch(90.2% 0.067 91.5)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #EFDEAC 1.33:1 Fails Lc -19.0 Dividers and decoration only
Black text on #EFDEAC 15.71:1 AAA Lc 87.1 Fine for body text
#EFDEAC text on white 1.33:1 Fails Lc 16.6 Dividers and decoration only
#EFDEAC text on black 15.71:1 AAA Lc -87.1 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #F8F5ED

    oklch(97% 0.011 89.7)

  2. Step 100

    100

    #F0EAD7

    oklch(93.7% 0.026 92.4)

  3. Step 200

    200 (this color)

    #EFDEAC

    oklch(90.2% 0.067 91.5)

  4. Step 300

    300

    #D5BF7F

    oklch(80.9% 0.086 91.2)

  5. Step 400

    400

    #C09C1A

    oklch(70.6% 0.138 91.3)

  6. Step 500

    500

    #A68600

    oklch(63.2% 0.129 91.9)

  7. Step 600

    600

    #8C7000

    oklch(55.6% 0.114 91.4)

  8. Step 700

    700

    #765E00

    oklch(49.2% 0.101 91.4)

  9. Step 800

    800

    #614D00

    oklch(42.9% 0.088 91.6)

  10. Step 900

    900

    #513F00

    oklch(37.6% 0.077 90.4)

  11. Step 950

    950

    #302500

    oklch(26.9% 0.055 91.9)

Export this scale for Tailwind in the Tailwind colors tool

#EFDEAC with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#E9DCA90.011
Deuteranopia (no green cones)#EEE1AE0.007
Tritanopia (no blue cones)#FAD6D10.062
Achromatopsia (no color)#DFDFDF0.067

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #EFDEAC

    #EFDEAC

    oklch(90.2% 0.067 91.5)

  • #D3DEFF

    #D3DEFF

    oklch(90.3% 0.047 270.9)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #EFDEAC

    #EFDEAC

    oklch(90.2% 0.067 91.5)

  • #FFD6B4

    #FFD6B4

    oklch(90.3% 0.064 61.5)

  • #D7E6B5

    #D7E6B5

    oklch(90.1% 0.067 121.6)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #EFDEAC

    #EFDEAC

    oklch(90.2% 0.067 91.5)

  • #C1E4FF

    #C1E4FF

    oklch(90.2% 0.052 241.4)

  • #E5D7FF

    #E5D7FF

    oklch(90.3% 0.056 301.2)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #EFDEAC

    #EFDEAC

    oklch(90.2% 0.067 91.5)

  • #AAEBF9

    #AAEBF9

    oklch(90.1% 0.068 212.5)

  • #FACFF3

    #FACFF3

    oklch(90.2% 0.067 331.6)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #EFDEAC

    #EFDEAC

    oklch(90.2% 0.067 91.5)

  • #ADEEE2

    #ADEEE2

    oklch(90.2% 0.067 182)

  • #D3DEFF

    #D3DEFF

    oklch(90.3% 0.047 270.9)

  • #FFD0DC

    #FFD0DC

    oklch(90.1% 0.055 1.2)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #EFDEAC, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #EFDEAC in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.