#EFDCBB

Closest named color: Wheat (#F5DEB3). oklch(90.2% 0.048 81.5), rgb(239, 220, 187).

Aa

Black text reads best on this color (15.62:1).

About this color

#EFDCBB is a very light, muted orange. In OKLCH its lightness is 90%, its chroma 0.048 and its hue 81°. Its hue sits on the warm side of the wheel. The nearest named color is Wheat (#F5DEB3), ΔE 0.015 away. Black text reads best on it, at 15.62:1.

Hue familyOranges
Lightnessvery light (90%)
Chromamuted (0.048)
Temperaturewarm
Nearest nameWheat (#F5DEB3)
Black text15.62:1
White text1.34:1

Values

HEX#EFDCBB
RGBrgb(239, 220, 187)
HSLhsl(38, 62%, 84%)
OKLCHoklch(90.2% 0.048 81.5)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #EFDCBB 1.34:1 Fails Lc -19.4 Dividers and decoration only
Black text on #EFDCBB 15.62:1 AAA Lc 86.7 Fine for body text
#EFDCBB text on white 1.34:1 Fails Lc 16.9 Dividers and decoration only
#EFDCBB text on black 15.62:1 AAA Lc -86.7 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #F8F5EF

    oklch(97.1% 0.009 84.6)

  2. Step 100

    100

    #F0E9DD

    oklch(93.6% 0.018 81.3)

  3. Step 200

    200 (this color)

    #EFDCBB

    oklch(90.2% 0.048 81.5)

  4. Step 300

    300

    #D5BD93

    oklch(80.8% 0.062 81.5)

  5. Step 400

    400

    #C09A54

    oklch(70.7% 0.099 81.3)

  6. Step 500

    500

    #B0800E

    oklch(63.1% 0.127 81.3)

  7. Step 600

    600

    #956B00

    oklch(55.6% 0.115 81.4)

  8. Step 700

    700

    #7D5A00

    oklch(49.1% 0.101 82.2)

  9. Step 800

    800

    #674900

    oklch(42.7% 0.088 81.6)

  10. Step 900

    900

    #563C00

    oklch(37.6% 0.078 81.1)

  11. Step 950

    950

    #332303

    oklch(26.9% 0.052 80.9)

Export this scale for Tailwind in the Tailwind colors tool

#EFDCBB with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#E5DBB90.015
Deuteranopia (no green cones)#EAE0BC0.012
Tritanopia (no blue cones)#F8D6D30.043
Achromatopsia (no color)#DEDEDE0.048

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #EFDCBB

    #EFDCBB

    oklch(90.2% 0.048 81.5)

  • #CDDFFF

    #CDDFFF

    oklch(90% 0.048 262)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #EFDCBB

    #EFDCBB

    oklch(90.2% 0.048 81.5)

  • #FAD6C2

    #FAD6C2

    oklch(90.1% 0.049 50.8)

  • #DFE2BE

    #DFE2BE

    oklch(90.1% 0.048 111.2)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #EFDCBB

    #EFDCBB

    oklch(90.2% 0.048 81.5)

  • #BFE5F9

    #BFE5F9

    oklch(90.1% 0.048 230.9)

  • #DED9FD

    #DED9FD

    oklch(90% 0.049 291.8)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #EFDCBB

    #EFDCBB

    oklch(90.2% 0.048 81.5)

  • #BAE9EC

    #BAE9EC

    oklch(90.2% 0.048 201.2)

  • #EED5F2

    #EED5F2

    oklch(90.2% 0.047 321.6)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #EFDCBB

    #EFDCBB

    oklch(90.2% 0.048 81.5)

  • #BFEADA

    #BFEADA

    oklch(90.2% 0.05 170.6)

  • #CDDFFF

    #CDDFFF

    oklch(90% 0.048 262)

  • #F9D2E2

    #F9D2E2

    oklch(90.1% 0.048 351.5)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #EFDCBB, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #EFDCBB in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.