#EFDCB9

Closest named color: Wheat (#F5DEB3). oklch(90.1% 0.051 82.8), rgb(239, 220, 185).

Aa

Black text reads best on this color (15.60:1).

About this color

#EFDCB9 is a very light, muted orange. In OKLCH its lightness is 90%, its chroma 0.051 and its hue 83°. Its hue sits on the warm side of the wheel. The nearest named color is Wheat (#F5DEB3), ΔE 0.013 away. Black text reads best on it, at 15.60:1.

Hue familyOranges
Lightnessvery light (90%)
Chromamuted (0.051)
Temperaturewarm
Nearest nameWheat (#F5DEB3)
Black text15.60:1
White text1.34:1

Values

HEX#EFDCB9
RGBrgb(239, 220, 185)
HSLhsl(39, 63%, 83%)
OKLCHoklch(90.1% 0.051 82.8)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #EFDCB9 1.34:1 Fails Lc -19.4 Dividers and decoration only
Black text on #EFDCB9 15.60:1 AAA Lc 86.7 Fine for body text
#EFDCB9 text on white 1.34:1 Fails Lc 17.0 Dividers and decoration only
#EFDCB9 text on black 15.60:1 AAA Lc -86.7 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #F8F5EF

    oklch(97.1% 0.009 84.6)

  2. Step 100

    100

    #F0E9DC

    oklch(93.6% 0.019 83.1)

  3. Step 200

    200 (this color)

    #EFDCB9

    oklch(90.1% 0.051 82.8)

  4. Step 300

    300

    #D5BD91

    oklch(80.8% 0.065 82.5)

  5. Step 400

    400

    #C09A4F

    oklch(70.6% 0.104 82.6)

  6. Step 500

    500

    #AF8100

    oklch(63.2% 0.13 83.3)

  7. Step 600

    600

    #946C00

    oklch(55.7% 0.115 82.9)

  8. Step 700

    700

    #7C5A00

    oklch(49% 0.101 82.9)

  9. Step 800

    800

    #664900

    oklch(42.6% 0.088 82.4)

  10. Step 900

    900

    #553D00

    oklch(37.7% 0.077 83.5)

  11. Step 950

    950

    #332300

    oklch(26.8% 0.055 83)

Export this scale for Tailwind in the Tailwind colors tool

#EFDCB9 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#E5DBB70.015
Deuteranopia (no green cones)#EAE0BA0.012
Tritanopia (no blue cones)#F8D6D20.044
Achromatopsia (no color)#DEDEDE0.051

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #EFDCB9

    #EFDCB9

    oklch(90.1% 0.051 82.8)

  • #CEDFFF

    #CEDFFF

    oklch(90.1% 0.048 263.1)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #EFDCB9

    #EFDCB9

    oklch(90.1% 0.051 82.8)

  • #FBD6C0

    #FBD6C0

    oklch(90.2% 0.051 52.6)

  • #DEE2BC

    #DEE2BC

    oklch(90% 0.05 112.3)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #EFDCB9

    #EFDCB9

    oklch(90.1% 0.051 82.8)

  • #BEE5FB

    #BEE5FB

    oklch(90.1% 0.051 232.8)

  • #DFD9FE

    #DFD9FE

    oklch(90.2% 0.051 292.8)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #EFDCB9

    #EFDCB9

    oklch(90.1% 0.051 82.8)

  • #B8E9ED

    #B8E9ED

    oklch(90.1% 0.051 202.5)

  • #EFD4F2

    #EFD4F2

    oklch(90.1% 0.05 322.8)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #EFDCB9

    #EFDCB9

    oklch(90.1% 0.051 82.8)

  • #BDEADB

    #BDEADB

    oklch(90.1% 0.051 172.8)

  • #CEDFFF

    #CEDFFF

    oklch(90.1% 0.048 263.1)

  • #FBD1E1

    #FBD1E1

    oklch(90.1% 0.051 353.3)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #EFDCB9, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #EFDCB9 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.