#EFDAC1

Closest named color: Peach Puff (#FFDAB9). oklch(89.9% 0.041 72.1), rgb(239, 218, 193).

Aa

Black text reads best on this color (15.46:1).

About this color

#EFDAC1 is a light, muted orange. In OKLCH its lightness is 90%, its chroma 0.041 and its hue 72°. Its hue sits on the warm side of the wheel. The nearest named color is Peach Puff (#FFDAB9), ΔE 0.024 away. Black text reads best on it, at 15.46:1.

Hue familyOranges
Lightnesslight (90%)
Chromamuted (0.041)
Temperaturewarm
Nearest namePeach Puff (#FFDAB9)
Black text15.46:1
White text1.35:1

Values

HEX#EFDAC1
RGBrgb(239, 218, 193)
HSLhsl(33, 59%, 85%)
OKLCHoklch(89.9% 0.041 72.1)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #EFDAC1 1.35:1 Fails Lc -20.1 Dividers and decoration only
Black text on #EFDAC1 15.46:1 AAA Lc 86.1 Fine for body text
#EFDAC1 text on white 1.35:1 Fails Lc 17.5 Dividers and decoration only
#EFDAC1 text on black 15.46:1 AAA Lc -86.1 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #F8F5F0

    oklch(97.1% 0.007 80.7)

  2. Step 100

    100

    #F0E8DF

    oklch(93.5% 0.015 70.9)

  3. Step 200

    200 (this color)

    #EFDAC1

    oklch(89.9% 0.041 72.1)

  4. Step 300

    300

    #D6BC9C

    oklch(80.9% 0.052 72.7)

  5. Step 400

    400

    #C19865

    oklch(70.6% 0.084 71.9)

  6. Step 500

    500

    #B17E38

    oklch(63.1% 0.107 72.2)

  7. Step 600

    600

    #9C660A

    oklch(55.5% 0.116 72.1)

  8. Step 700

    700

    #855500

    oklch(49.1% 0.105 71.8)

  9. Step 800

    800

    #6D4604

    oklch(42.9% 0.09 72.3)

  10. Step 900

    900

    #583B10

    oklch(37.7% 0.07 72.8)

  11. Step 950

    950

    #34230C

    oklch(27.1% 0.044 72.2)

Export this scale for Tailwind in the Tailwind colors tool

#EFDAC1 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#E2DABF0.019
Deuteranopia (no green cones)#E7DFC20.016
Tritanopia (no blue cones)#F8D5D30.034
Achromatopsia (no color)#DDDDDD0.041

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #EFDAC1

    #EFDAC1

    oklch(89.9% 0.041 72.1)

  • #CBE0F9

    #CBE0F9

    oklch(89.9% 0.041 252.8)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #EFDAC1

    #EFDAC1

    oklch(89.9% 0.041 72.1)

  • #F6D6C9

    #F6D6C9

    oklch(89.9% 0.04 43.4)

  • #E3DFC1

    #E3DFC1

    oklch(89.9% 0.04 100.9)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #EFDAC1

    #EFDAC1

    oklch(89.9% 0.041 72.1)

  • #C1E4F1

    #C1E4F1

    oklch(89.8% 0.041 222.3)

  • #D9DBF9

    #D9DBF9

    oklch(89.9% 0.041 282.5)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #EFDAC1

    #EFDAC1

    oklch(89.9% 0.041 72.1)

  • #C0E7E5

    #C0E7E5

    oklch(90% 0.041 192.6)

  • #E7D6F2

    #E7D6F2

    oklch(89.8% 0.042 312.3)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #EFDAC1

    #EFDAC1

    oklch(89.9% 0.041 72.1)

  • #C7E7D6

    #C7E7D6

    oklch(90% 0.041 162.3)

  • #CBE0F9

    #CBE0F9

    oklch(89.9% 0.041 252.8)

  • #F2D4E5

    #F2D4E5

    oklch(90% 0.04 342.8)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #EFDAC1, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #EFDAC1 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.