#EFD6AF

Closest named color: Vanilla (#E9D8A6). oklch(88.7% 0.058 78.8), rgb(239, 214, 175).

Aa

Black text reads best on this color (14.90:1).

About this color

#EFD6AF is a light, muted orange. In OKLCH its lightness is 89%, its chroma 0.058 and its hue 79°. Its hue sits on the warm side of the wheel. The nearest named color is Vanilla (#E9D8A6), ΔE 0.017 away. Black text reads best on it, at 14.90:1.

Hue familyOranges
Lightnesslight (89%)
Chromamuted (0.058)
Temperaturewarm
Nearest nameVanilla (#E9D8A6)
Black text14.90:1
White text1.40:1

Values

HEX#EFD6AF
RGBrgb(239, 214, 175)
HSLhsl(37, 67%, 81%)
OKLCHoklch(88.7% 0.058 78.8)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #EFD6AF 1.40:1 Fails Lc -22.5 Dividers and decoration only
Black text on #EFD6AF 14.90:1 AAA Lc 84.0 Fine for body text
#EFD6AF text on white 1.40:1 Fails Lc 19.7 Dividers and decoration only
#EFD6AF text on black 14.90:1 AAA Lc -83.7 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #F9F5EE

    oklch(97.1% 0.01 81.8)

  2. Step 100

    100

    #F2E9DA

    oklch(93.7% 0.022 80.7)

  3. Step 200

    200 (this color)

    #EFD6AF

    oklch(88.7% 0.058 78.8)

  4. Step 300

    300

    #DBBB89

    oklch(80.8% 0.075 78.5)

  5. Step 400

    400

    #C9973E

    oklch(70.8% 0.12 78.8)

  6. Step 500

    500

    #B47E00

    oklch(63.1% 0.131 78.5)

  7. Step 600

    600

    #976A00

    oklch(55.7% 0.116 79.3)

  8. Step 700

    700

    #7F5800

    oklch(49% 0.102 78.8)

  9. Step 800

    800

    #694800

    oklch(42.7% 0.089 78.7)

  10. Step 900

    900

    #583C00

    oklch(37.8% 0.079 79.1)

  11. Step 950

    950

    #352200

    oklch(26.9% 0.056 77.8)

Export this scale for Tailwind in the Tailwind colors tool

#EFD6AF with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#E1D6AD0.020
Deuteranopia (no green cones)#E7DCB00.018
Tritanopia (no blue cones)#FACFCB0.050
Achromatopsia (no color)#D9D9D90.058

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #EFD6AF

    #EFD6AF

    oklch(88.7% 0.058 78.8)

  • #C4DBFF

    #C4DBFF

    oklch(88.6% 0.056 259.3)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #EFD6AF

    #EFD6AF

    oklch(88.7% 0.058 78.8)

  • #FBCFB9

    #FBCFB9

    oklch(88.7% 0.058 48)

  • #DCDEB1

    #DCDEB1

    oklch(88.8% 0.059 109.7)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #EFD6AF

    #EFD6AF

    oklch(88.7% 0.058 78.8)

  • #B3E2F9

    #B3E2F9

    oklch(88.7% 0.058 229.3)

  • #D8D4FF

    #D8D4FF

    oklch(88.7% 0.059 289.4)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #EFD6AF

    #EFD6AF

    oklch(88.7% 0.058 78.8)

  • #ADE6E8

    #ADE6E8

    oklch(88.7% 0.058 198.9)

  • #EBCEF3

    #EBCEF3

    oklch(88.7% 0.059 318.9)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #EFD6AF

    #EFD6AF

    oklch(88.7% 0.058 78.8)

  • #B5E7D3

    #B5E7D3

    oklch(88.8% 0.058 168.6)

  • #C4DBFF

    #C4DBFF

    oklch(88.6% 0.056 259.3)

  • #F9CBE0

    #F9CBE0

    oklch(88.8% 0.058 349.2)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #EFD6AF, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #EFD6AF in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.