#EFD6AC

Closest named color: Vanilla (#E9D8A6). oklch(88.6% 0.062 80.6), rgb(239, 214, 172).

Aa

Black text reads best on this color (14.88:1).

About this color

#EFD6AC is a light, muted orange. In OKLCH its lightness is 89%, its chroma 0.062 and its hue 81°. Its hue sits on the warm side of the wheel. The nearest named color is Vanilla (#E9D8A6), ΔE 0.014 away. Black text reads best on it, at 14.88:1.

Hue familyOranges
Lightnesslight (89%)
Chromamuted (0.062)
Temperaturewarm
Nearest nameVanilla (#E9D8A6)
Black text14.88:1
White text1.41:1

Values

HEX#EFD6AC
RGBrgb(239, 214, 172)
HSLhsl(38, 68%, 81%)
OKLCHoklch(88.6% 0.062 80.6)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #EFD6AC 1.41:1 Fails Lc -22.6 Dividers and decoration only
Black text on #EFD6AC 14.88:1 AAA Lc 83.9 Fine for body text
#EFD6AC text on white 1.41:1 Fails Lc 19.8 Dividers and decoration only
#EFD6AC text on black 14.88:1 AAA Lc -83.6 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #F9F5EE

    oklch(97.1% 0.01 81.8)

  2. Step 100

    100

    #F2E9D9

    oklch(93.7% 0.023 82.1)

  3. Step 200

    200 (this color)

    #EFD6AC

    oklch(88.6% 0.062 80.6)

  4. Step 300

    300

    #DBBC86

    oklch(80.9% 0.079 81.1)

  5. Step 400

    400

    #C99734

    oklch(70.7% 0.127 80.7)

  6. Step 500

    500

    #B27F00

    oklch(63.1% 0.131 80.3)

  7. Step 600

    600

    #966B00

    oklch(55.7% 0.115 80.8)

  8. Step 700

    700

    #7E5900

    oklch(49% 0.101 80.5)

  9. Step 800

    800

    #684900

    oklch(42.8% 0.089 80.7)

  10. Step 900

    900

    #573C00

    oklch(37.7% 0.078 80.1)

  11. Step 950

    950

    #342300

    oklch(27% 0.056 81.4)

Export this scale for Tailwind in the Tailwind colors tool

#EFD6AC with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#E1D5A90.021
Deuteranopia (no green cones)#E7DCAD0.018
Tritanopia (no blue cones)#FACECB0.055
Achromatopsia (no color)#D9D9D90.062

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #EFD6AC

    #EFD6AC

    oklch(88.6% 0.062 80.6)

  • #C5DBFF

    #C5DBFF

    oklch(88.7% 0.055 260.3)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #EFD6AC

    #EFD6AC

    oklch(88.6% 0.062 80.6)

  • #FCCFB6

    #FCCFB6

    oklch(88.7% 0.061 50.6)

  • #DBDEAF

    #DBDEAF

    oklch(88.6% 0.062 110.6)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #EFD6AC

    #EFD6AC

    oklch(88.6% 0.062 80.6)

  • #B1E2FB

    #B1E2FB

    oklch(88.7% 0.061 230.4)

  • #D9D4FF

    #D9D4FF

    oklch(88.8% 0.059 290.5)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #EFD6AC

    #EFD6AC

    oklch(88.6% 0.062 80.6)

  • #AAE6EA

    #AAE6EA

    oklch(88.6% 0.061 201.3)

  • #EDCDF3

    #EDCDF3

    oklch(88.7% 0.062 320.9)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #EFD6AC

    #EFD6AC

    oklch(88.6% 0.062 80.6)

  • #B1E7D4

    #B1E7D4

    oklch(88.5% 0.061 171.3)

  • #C5DBFF

    #C5DBFF

    oklch(88.7% 0.055 260.3)

  • #FBCADF

    #FBCADF

    oklch(88.8% 0.061 350.8)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #EFD6AC, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #EFD6AC in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.