#EFD5B1

Closest named color: Vanilla (#E9D8A6). oklch(88.6% 0.056 75.9), rgb(239, 213, 177).

Aa

Black text reads best on this color (14.82:1).

About this color

#EFD5B1 is a light, muted orange. In OKLCH its lightness is 89%, its chroma 0.056 and its hue 76°. Its hue sits on the warm side of the wheel. The nearest named color is Vanilla (#E9D8A6), ΔE 0.021 away. Black text reads best on it, at 14.82:1.

Hue familyOranges
Lightnesslight (89%)
Chromamuted (0.056)
Temperaturewarm
Nearest nameVanilla (#E9D8A6)
Black text14.82:1
White text1.41:1

Values

HEX#EFD5B1
RGBrgb(239, 213, 177)
HSLhsl(35, 66%, 82%)
OKLCHoklch(88.6% 0.056 75.9)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #EFD5B1 1.41:1 Fails Lc -22.9 Dividers and decoration only
Black text on #EFD5B1 14.82:1 AAA Lc 83.6 Fine for body text
#EFD5B1 text on white 1.41:1 Fails Lc 20.1 Dividers and decoration only
#EFD5B1 text on black 14.82:1 AAA Lc -83.3 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #F9F5EF

    oklch(97.2% 0.009 78.3)

  2. Step 100

    100

    #F2E8DB

    oklch(93.5% 0.02 74.7)

  3. Step 200

    200 (this color)

    #EFD5B1

    oklch(88.6% 0.056 75.9)

  4. Step 300

    300

    #DCBB8D

    oklch(81% 0.072 75.7)

  5. Step 400

    400

    #C99646

    oklch(70.7% 0.115 76.2)

  6. Step 500

    500

    #B77C00

    oklch(63.1% 0.133 75.6)

  7. Step 600

    600

    #9A6800

    oklch(55.6% 0.117 75.8)

  8. Step 700

    700

    #825700

    oklch(49.1% 0.103 75.7)

  9. Step 800

    800

    #6B4700

    oklch(42.8% 0.09 75.9)

  10. Step 900

    900

    #593B00

    oklch(37.8% 0.079 76.7)

  11. Step 950

    950

    #362200

    oklch(27% 0.057 76.3)

Export this scale for Tailwind in the Tailwind colors tool

#EFD5B1 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#E0D5AF0.022
Deuteranopia (no green cones)#E6DBB20.019
Tritanopia (no blue cones)#FACECB0.048
Achromatopsia (no color)#D9D9D90.056

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #EFD5B1

    #EFD5B1

    oklch(88.6% 0.056 75.9)

  • #C2DCFE

    #C2DCFE

    oklch(88.6% 0.055 255.2)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #EFD5B1

    #EFD5B1

    oklch(88.6% 0.056 75.9)

  • #FACFBB

    #FACFBB

    oklch(88.6% 0.056 46.3)

  • #DEDCB2

    #DEDCB2

    oklch(88.5% 0.055 105.2)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #EFD5B1

    #EFD5B1

    oklch(88.6% 0.056 75.9)

  • #B3E2F6

    #B3E2F6

    oklch(88.6% 0.056 225.8)

  • #D5D5FD

    #D5D5FD

    oklch(88.6% 0.055 285.2)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #EFD5B1

    #EFD5B1

    oklch(88.6% 0.056 75.9)

  • #AFE5E5

    #AFE5E5

    oklch(88.5% 0.055 196.2)

  • #E8CFF3

    #E8CFF3

    oklch(88.6% 0.055 315.6)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #EFD5B1

    #EFD5B1

    oklch(88.6% 0.056 75.9)

  • #B8E6D1

    #B8E6D1

    oklch(88.7% 0.056 165.6)

  • #C2DCFE

    #C2DCFE

    oklch(88.6% 0.055 255.2)

  • #F6CBE1

    #F6CBE1

    oklch(88.5% 0.056 346.1)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #EFD5B1, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #EFD5B1 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.