#EFCEB4

Closest named color: Pale Oak (#DBCFB0). oklch(87.3% 0.051 60.3), rgb(239, 206, 180).

Aa

Black text reads best on this color (14.15:1).

About this color

#EFCEB4 is a light, muted orange. In OKLCH its lightness is 87%, its chroma 0.051 and its hue 60°. Its hue sits on the warm side of the wheel. The nearest named color is Pale Oak (#DBCFB0), ΔE 0.030 away. Black text reads best on it, at 14.15:1.

Hue familyOranges
Lightnesslight (87%)
Chromamuted (0.051)
Temperaturewarm
Nearest namePale Oak (#DBCFB0)
Black text14.15:1
White text1.48:1

Values

HEX#EFCEB4
RGBrgb(239, 206, 180)
HSLhsl(26, 65%, 82%)
OKLCHoklch(87.3% 0.051 60.3)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #EFCEB4 1.48:1 Fails Lc -25.8 Dividers and decoration only
Black text on #EFCEB4 14.15:1 AAA Lc 81.0 Fine for body text
#EFCEB4 text on white 1.48:1 Fails Lc 22.8 Dividers and decoration only
#EFCEB4 text on black 14.15:1 AAA Lc -80.5 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #FAF4F0

    oklch(97.1% 0.008 56.3)

  2. Step 100

    100

    #F4E7DE

    oklch(93.6% 0.019 57.2)

  3. Step 200

    200 (this color)

    #EFCEB4

    oklch(87.3% 0.051 60.3)

  4. Step 300

    300

    #E1B796

    oklch(80.9% 0.066 59.8)

  5. Step 400

    400

    #D0915A

    oklch(70.7% 0.105 61)

  6. Step 500

    500

    #C37322

    oklch(63.1% 0.134 60.3)

  7. Step 600

    600

    #A95E00

    oklch(55.7% 0.13 60.5)

  8. Step 700

    700

    #8E4E00

    oklch(49% 0.114 60.5)

  9. Step 800

    800

    #753F00

    oklch(42.6% 0.1 60.2)

  10. Step 900

    900

    #623401

    oklch(37.6% 0.087 60.1)

  11. Step 950

    950

    #3A1F06

    oklch(27% 0.056 59.6)

Export this scale for Tailwind in the Tailwind colors tool

#EFCEB4 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#D8D0B20.033
Deuteranopia (no green cones)#E0D7B40.030
Tritanopia (no blue cones)#FAC7C70.040
Achromatopsia (no color)#D4D4D40.051

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #EFCEB4

    #EFCEB4

    oklch(87.3% 0.051 60.3)

  • #B8DAF4

    #B8DAF4

    oklch(87.2% 0.051 241.1)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #EFCEB4

    #EFCEB4

    oklch(87.3% 0.051 60.3)

  • #F5C9C1

    #F5C9C1

    oklch(87.2% 0.051 30.1)

  • #E2D4B0

    #E2D4B0

    oklch(87.2% 0.05 89.3)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #EFCEB4

    #EFCEB4

    oklch(87.3% 0.051 60.3)

  • #AFDFE8

    #AFDFE8

    oklch(87.3% 0.051 210.3)

  • #C8D4F8

    #C8D4F8

    oklch(87.2% 0.052 270.8)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #EFCEB4

    #EFCEB4

    oklch(87.3% 0.051 60.3)

  • #B1E1D6

    #B1E1D6

    oklch(87.3% 0.052 179.4)

  • #DACEF2

    #DACEF2

    oklch(87.2% 0.051 300.6)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #EFCEB4

    #EFCEB4

    oklch(87.3% 0.051 60.3)

  • #BEDFC4

    #BEDFC4

    oklch(87.2% 0.051 150.5)

  • #B8DAF4

    #B8DAF4

    oklch(87.2% 0.051 241.1)

  • #E9CAE5

    #E9CAE5

    oklch(87.3% 0.05 330.2)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #EFCEB4, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #EFCEB4 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.