#EFCDA9

Closest named color: Pale Oak (#DBCFB0). oklch(86.8% 0.061 68.5), rgb(239, 205, 169).

Aa

Black text reads best on this color (13.97:1).

About this color

#EFCDA9 is a light, muted orange. In OKLCH its lightness is 87%, its chroma 0.061 and its hue 68°. Its hue sits on the warm side of the wheel. The nearest named color is Pale Oak (#DBCFB0), ΔE 0.028 away. Black text reads best on it, at 13.97:1.

Hue familyOranges
Lightnesslight (87%)
Chromamuted (0.061)
Temperaturewarm
Nearest namePale Oak (#DBCFB0)
Black text13.97:1
White text1.50:1

Values

HEX#EFCDA9
RGBrgb(239, 205, 169)
HSLhsl(31, 69%, 80%)
OKLCHoklch(86.8% 0.061 68.5)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #EFCDA9 1.50:1 Fails Lc -26.7 Dividers and decoration only
Black text on #EFCDA9 13.97:1 AAA Lc 80.2 Fine for body text
#EFCDA9 text on white 1.50:1 Fails Lc 23.5 Dividers and decoration only
#EFCDA9 text on black 13.97:1 AAA Lc -79.7 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #FAF4EE

    oklch(97% 0.01 67.7)

  2. Step 100

    100

    #F4E7DA

    oklch(93.5% 0.022 67.5)

  3. Step 200

    200 (this color)

    #EFCDA9

    oklch(86.8% 0.061 68.5)

  4. Step 300

    300

    #E3B889

    oklch(81% 0.079 68.8)

  5. Step 400

    400

    #D3913F

    oklch(70.8% 0.125 68.9)

  6. Step 500

    500

    #BF7700

    oklch(63.2% 0.138 68.4)

  7. Step 600

    600

    #A16300

    oklch(55.5% 0.122 67.9)

  8. Step 700

    700

    #885300

    oklch(49.1% 0.108 68.1)

  9. Step 800

    800

    #704400

    oklch(42.8% 0.094 68.6)

  10. Step 900

    900

    #5D3800

    oklch(37.7% 0.082 69.1)

  11. Step 950

    950

    #392000

    oklch(27% 0.059 68.3)

Export this scale for Tailwind in the Tailwind colors tool

#EFCDA9 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#D9CEA70.032
Deuteranopia (no green cones)#E1D6AA0.029
Tritanopia (no blue cones)#FBC5C30.050
Achromatopsia (no color)#D3D3D30.061

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #EFCDA9

    #EFCDA9

    oklch(86.8% 0.061 68.5)

  • #B5D8FB

    #B5D8FB

    oklch(86.9% 0.061 248.5)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #EFCDA9

    #EFCDA9

    oklch(86.8% 0.061 68.5)

  • #F8C7B7

    #F8C7B7

    oklch(86.8% 0.06 38.9)

  • #DED5A7

    #DED5A7

    oklch(86.9% 0.061 98.3)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #EFCDA9

    #EFCDA9

    oklch(86.8% 0.061 68.5)

  • #A7DEEF

    #A7DEEF

    oklch(86.8% 0.061 218.8)

  • #CAD0FC

    #CAD0FC

    oklch(86.7% 0.061 278.9)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #EFCDA9

    #EFCDA9

    oklch(86.8% 0.061 68.5)

  • #A6E1DB

    #A6E1DB

    oklch(86.8% 0.061 188.3)

  • #DFC9F3

    #DFC9F3

    oklch(86.7% 0.062 308.7)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #EFCDA9

    #EFCDA9

    oklch(86.8% 0.061 68.5)

  • #B2E1C5

    #B2E1C5

    oklch(86.9% 0.062 158.7)

  • #B5D8FB

    #B5D8FB

    oklch(86.9% 0.061 248.5)

  • #F0C5E1

    #F0C5E1

    oklch(86.9% 0.061 339.3)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #EFCDA9, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #EFCDA9 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.