#EFCCAF

Closest named color: Pale Oak (#DBCFB0). oklch(86.8% 0.055 61.6), rgb(239, 204, 175).

Aa

Black text reads best on this color (13.92:1).

About this color

#EFCCAF is a light, muted orange. In OKLCH its lightness is 87%, its chroma 0.055 and its hue 62°. Its hue sits on the warm side of the wheel. The nearest named color is Pale Oak (#DBCFB0), ΔE 0.029 away. Black text reads best on it, at 13.92:1.

Hue familyOranges
Lightnesslight (87%)
Chromamuted (0.055)
Temperaturewarm
Nearest namePale Oak (#DBCFB0)
Black text13.92:1
White text1.50:1

Values

HEX#EFCCAF
RGBrgb(239, 204, 175)
HSLhsl(27, 67%, 81%)
OKLCHoklch(86.8% 0.055 61.6)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #EFCCAF 1.50:1 Fails Lc -26.9 Dividers and decoration only
Black text on #EFCCAF 13.92:1 AAA Lc 80.0 Fine for body text
#EFCCAF text on white 1.50:1 Fails Lc 23.7 Dividers and decoration only
#EFCCAF text on black 13.92:1 AAA Lc -79.5 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #FAF4EF

    oklch(97% 0.009 62.6)

  2. Step 100

    100

    #F4E7DC

    oklch(93.5% 0.02 62.9)

  3. Step 200

    200 (this color)

    #EFCCAF

    oklch(86.8% 0.055 61.6)

  4. Step 300

    300

    #E3B792

    oklch(81% 0.071 61.6)

  5. Step 400

    400

    #D38F51

    oklch(70.6% 0.114 61.6)

  6. Step 500

    500

    #C67100

    oklch(63% 0.145 61.7)

  7. Step 600

    600

    #A75F00

    oklch(55.6% 0.128 62.1)

  8. Step 700

    700

    #8D4F00

    oklch(49.1% 0.113 61.8)

  9. Step 800

    800

    #744000

    oklch(42.6% 0.098 61.8)

  10. Step 900

    900

    #623500

    oklch(37.8% 0.087 61.6)

  11. Step 950

    950

    #3B1E02

    oklch(26.9% 0.06 60.3)

Export this scale for Tailwind in the Tailwind colors tool

#EFCCAF with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#D7CEAD0.035
Deuteranopia (no green cones)#DFD5AF0.031
Tritanopia (no blue cones)#FBC5C40.043
Achromatopsia (no color)#D2D2D20.056

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #EFCCAF

    #EFCCAF

    oklch(86.8% 0.055 61.6)

  • #B4D9F5

    #B4D9F5

    oklch(86.8% 0.055 240.9)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #EFCCAF

    #EFCCAF

    oklch(86.8% 0.055 61.6)

  • #F6C7BD

    #F6C7BD

    oklch(86.8% 0.056 32.1)

  • #E1D3AB

    #E1D3AB

    oklch(86.8% 0.055 91)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #EFCCAF

    #EFCCAF

    oklch(86.8% 0.055 61.6)

  • #AADEE9

    #AADEE9

    oklch(86.8% 0.056 212.1)

  • #C6D2F9

    #C6D2F9

    oklch(86.7% 0.056 271.7)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #EFCCAF

    #EFCCAF

    oklch(86.8% 0.055 61.6)

  • #ACE0D6

    #ACE0D6

    oklch(86.8% 0.055 181.9)

  • #DACCF3

    #DACCF3

    oklch(86.9% 0.055 301.6)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #EFCCAF

    #EFCCAF

    oklch(86.8% 0.055 61.6)

  • #BADFC2

    #BADFC2

    oklch(86.9% 0.056 151.6)

  • #B4D9F5

    #B4D9F5

    oklch(86.8% 0.055 240.9)

  • #EAC7E4

    #EAC7E4

    oklch(86.8% 0.055 331.8)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #EFCCAF, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #EFCCAF in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.