#EFCBAB

Closest named color: Pale Oak (#DBCFB0). oklch(86.5% 0.059 63.6), rgb(239, 203, 171).

Aa

Black text reads best on this color (13.80:1).

About this color

#EFCBAB is a light, muted orange. In OKLCH its lightness is 86%, its chroma 0.059 and its hue 64°. Its hue sits on the warm side of the wheel. The nearest named color is Pale Oak (#DBCFB0), ΔE 0.029 away. Black text reads best on it, at 13.80:1.

Hue familyOranges
Lightnesslight (86%)
Chromamuted (0.059)
Temperaturewarm
Nearest namePale Oak (#DBCFB0)
Black text13.80:1
White text1.52:1

Values

HEX#EFCBAB
RGBrgb(239, 203, 171)
HSLhsl(28, 68%, 80%)
OKLCHoklch(86.5% 0.059 63.6)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #EFCBAB 1.52:1 Fails Lc -27.4 Dividers and decoration only
Black text on #EFCBAB 13.80:1 AAA Lc 79.5 Fine for body text
#EFCBAB text on white 1.52:1 Fails Lc 24.2 Dividers and decoration only
#EFCBAB text on black 13.80:1 AAA Lc -78.9 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #FBF4EF

    oklch(97.1% 0.01 58.2)

  2. Step 100

    100

    #F5E7DB

    oklch(93.6% 0.022 63.2)

  3. Step 200

    200 (this color)

    #EFCBAB

    oklch(86.5% 0.059 63.6)

  4. Step 300

    300

    #E4B78E

    oklch(81% 0.075 63.8)

  5. Step 400

    400

    #D58F48

    oklch(70.7% 0.121 63.9)

  6. Step 500

    500

    #C47300

    oklch(63.1% 0.143 63.7)

  7. Step 600

    600

    #A56000

    oklch(55.5% 0.126 63.7)

  8. Step 700

    700

    #8C5000

    oklch(49.1% 0.112 63.2)

  9. Step 800

    800

    #734100

    oklch(42.7% 0.097 63.4)

  10. Step 900

    900

    #603600

    oklch(37.7% 0.085 64.2)

  11. Step 950

    950

    #3B1F00

    oklch(27.1% 0.061 64)

Export this scale for Tailwind in the Tailwind colors tool

#EFCBAB with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#D7CDA90.035
Deuteranopia (no green cones)#DFD5AC0.033
Tritanopia (no blue cones)#FBC3C20.046
Achromatopsia (no color)#D1D1D10.059

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #EFCBAB

    #EFCBAB

    oklch(86.5% 0.059 63.6)

  • #B2D8F7

    #B2D8F7

    oklch(86.5% 0.059 243.1)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #EFCBAB

    #EFCBAB

    oklch(86.5% 0.059 63.6)

  • #F7C5BA

    #F7C5BA

    oklch(86.5% 0.059 32.6)

  • #DFD2A7

    #DFD2A7

    oklch(86.4% 0.059 93.2)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #EFCBAB

    #EFCBAB

    oklch(86.5% 0.059 63.6)

  • #A6DDEA

    #A6DDEA

    oklch(86.4% 0.059 213.9)

  • #C6D1FA

    #C6D1FA

    oklch(86.6% 0.058 273.3)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #EFCBAB

    #EFCBAB

    oklch(86.5% 0.059 63.6)

  • #A8E0D6

    #A8E0D6

    oklch(86.5% 0.059 182.7)

  • #DACAF3

    #DACAF3

    oklch(86.5% 0.058 302.9)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #EFCBAB

    #EFCBAB

    oklch(86.5% 0.059 63.6)

  • #B6DEC1

    #B6DEC1

    oklch(86.4% 0.058 153.6)

  • #B2D8F7

    #B2D8F7

    oklch(86.5% 0.059 243.1)

  • #EBC5E3

    #EBC5E3

    oklch(86.5% 0.058 333.4)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #EFCBAB, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #EFCBAB in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.