#EFC4AA

Closest named color: Pale Oak (#DBCFB0). oklch(85.1% 0.061 52.8), rgb(239, 196, 170).

Aa

Black text reads best on this color (13.14:1).

About this color

#EFC4AA is a light, muted orange. In OKLCH its lightness is 85%, its chroma 0.061 and its hue 53°. Its hue sits on the warm side of the wheel. The nearest named color is Pale Oak (#DBCFB0), ΔE 0.037 away. Black text reads best on it, at 13.14:1.

Hue familyOranges
Lightnesslight (85%)
Chromamuted (0.061)
Temperaturewarm
Nearest namePale Oak (#DBCFB0)
Black text13.14:1
White text1.59:1

Values

HEX#EFC4AA
RGBrgb(239, 196, 170)
HSLhsl(23, 68%, 80%)
OKLCHoklch(85.1% 0.061 52.8)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #EFC4AA 1.59:1 Fails Lc -30.4 Non-text elements, placeholder text
Black text on #EFC4AA 13.14:1 AAA Lc 76.8 Fine for body text
#EFC4AA text on white 1.59:1 Fails Lc 26.9 Dividers and decoration only
#EFC4AA text on black 13.14:1 AAA Lc -76.0 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #FBF4EF

    oklch(97.1% 0.01 58.2)

  2. Step 100

    100

    #F7E6DC

    oklch(93.6% 0.023 52.7)

  3. Step 200

    200 (this color)

    #EFC4AA

    oklch(85.1% 0.061 52.8)

  4. Step 300

    300

    #EAB392

    oklch(80.9% 0.078 52.2)

  5. Step 400

    400

    #DD8952

    oklch(70.7% 0.125 52.6)

  6. Step 500

    500

    #D16805

    oklch(63.1% 0.159 52.8)

  7. Step 600

    600

    #B15700

    oklch(55.7% 0.141 53.1)

  8. Step 700

    700

    #954800

    oklch(49% 0.124 53)

  9. Step 800

    800

    #7B3A00

    oklch(42.6% 0.109 52.7)

  10. Step 900

    900

    #673000

    oklch(37.6% 0.095 53.2)

  11. Step 950

    950

    #3E1B02

    oklch(26.8% 0.066 52.4)

Export this scale for Tailwind in the Tailwind colors tool

#EFC4AA with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#D0C7A80.046
Deuteranopia (no green cones)#DAD0AA0.042
Tritanopia (no blue cones)#FCBCBD0.043
Achromatopsia (no color)#CDCDCD0.061

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #EFC4AA

    #EFC4AA

    oklch(85.1% 0.061 52.8)

  • #A7D6F0

    #A7D6F0

    oklch(85.2% 0.061 232.6)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #EFC4AA

    #EFC4AA

    oklch(85.1% 0.061 52.8)

  • #F4BFBC

    #F4BFBC

    oklch(85.1% 0.061 22.2)

  • #E2CBA2

    #E2CBA2

    oklch(85.1% 0.06 81.9)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #EFC4AA

    #EFC4AA

    oklch(85.1% 0.061 52.8)

  • #9FDAE0

    #9FDAE0

    oklch(85% 0.061 204)

  • #B9CFF7

    #B9CFF7

    oklch(85.1% 0.061 262.4)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #EFC4AA

    #EFC4AA

    oklch(85.1% 0.061 52.8)

  • #A6DCCA

    #A6DCCA

    oklch(85.2% 0.061 172.3)

  • #CFC7F3

    #CFC7F3

    oklch(85% 0.061 293.4)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #EFC4AA

    #EFC4AA

    oklch(85.1% 0.061 52.8)

  • #B8D9B5

    #B8D9B5

    oklch(85.2% 0.06 142.8)

  • #A7D6F0

    #A7D6F0

    oklch(85.2% 0.061 232.6)

  • #E2C2E6

    #E2C2E6

    oklch(85.2% 0.06 322.5)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #EFC4AA, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #EFC4AA in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.