#EFC3A2

Closest named color: Pale Oak (#DBCFB0). oklch(84.8% 0.067 58.6), rgb(239, 195, 162).

Aa

Black text reads best on this color (12.99:1).

About this color

#EFC3A2 is a light, muted orange. In OKLCH its lightness is 85%, its chroma 0.067 and its hue 59°. Its hue sits on the warm side of the wheel. The nearest named color is Pale Oak (#DBCFB0), ΔE 0.038 away. Black text reads best on it, at 12.99:1.

Hue familyOranges
Lightnesslight (85%)
Chromamuted (0.067)
Temperaturewarm
Nearest namePale Oak (#DBCFB0)
Black text12.99:1
White text1.61:1

Values

HEX#EFC3A2
RGBrgb(239, 195, 162)
HSLhsl(26, 71%, 79%)
OKLCHoklch(84.8% 0.067 58.6)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #EFC3A2 1.61:1 Fails Lc -31.1 Non-text elements, placeholder text
Black text on #EFC3A2 12.99:1 AAA Lc 76.2 Fine for body text
#EFC3A2 text on white 1.61:1 Fails Lc 27.6 Dividers and decoration only
#EFC3A2 text on black 12.99:1 AAA Lc -75.4 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #FCF4EE

    oklch(97.2% 0.012 59.6)

  2. Step 100

    100

    #F7E6DA

    oklch(93.5% 0.025 57.7)

  3. Step 200

    200 (this color)

    #EFC3A2

    oklch(84.8% 0.067 58.6)

  4. Step 300

    300

    #EBB389

    oklch(80.8% 0.086 58)

  5. Step 400

    400

    #DF893D

    oklch(70.7% 0.138 58.8)

  6. Step 500

    500

    #CA6E00

    oklch(63% 0.15 58.5)

  7. Step 600

    600

    #AB5C00

    oklch(55.6% 0.133 58.3)

  8. Step 700

    700

    #904D00

    oklch(49.1% 0.117 58.7)

  9. Step 800

    800

    #773E00

    oklch(42.7% 0.102 58.2)

  10. Step 900

    900

    #643300

    oklch(37.7% 0.09 58)

  11. Step 950

    950

    #3D1D00

    oklch(27% 0.064 58.4)

Export this scale for Tailwind in the Tailwind colors tool

#EFC3A2 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#D0C6A00.046
Deuteranopia (no green cones)#DACFA20.042
Tritanopia (no blue cones)#FCBABA0.050
Achromatopsia (no color)#CBCBCB0.067

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #EFC3A2

    #EFC3A2

    oklch(84.8% 0.067 58.6)

  • #A5D4F4

    #A5D4F4

    oklch(84.8% 0.066 238.3)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #EFC3A2

    #EFC3A2

    oklch(84.8% 0.067 58.6)

  • #F6BDB4

    #F6BDB4

    oklch(84.7% 0.067 28.8)

  • #DFCB9B

    #DFCB9B

    oklch(84.7% 0.067 88)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #EFC3A2

    #EFC3A2

    oklch(84.8% 0.067 58.6)

  • #99DAE4

    #99DAE4

    oklch(84.8% 0.067 208)

  • #BBCCFA

    #BBCCFA

    oklch(84.8% 0.067 269.1)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #EFC3A2

    #EFC3A2

    oklch(84.8% 0.067 58.6)

  • #9DDCCD

    #9DDCCD

    oklch(84.8% 0.067 178.1)

  • #D2C4F4

    #D2C4F4

    oklch(84.7% 0.068 298.3)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #EFC3A2

    #EFC3A2

    oklch(84.8% 0.067 58.6)

  • #B0DAB5

    #B0DAB5

    oklch(84.8% 0.067 148.2)

  • #A5D4F4

    #A5D4F4

    oklch(84.8% 0.066 238.3)

  • #E6BEE3

    #E6BEE3

    oklch(84.8% 0.067 328.6)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #EFC3A2, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #EFC3A2 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.