#EEF0CF

Closest named color: Beige (#F5F5DC). oklch(94.5% 0.043 110), rgb(238, 240, 207).

Aa

Black text reads best on this color (18.00:1).

About this color

#EEF0CF is a very light, muted yellow. In OKLCH its lightness is 95%, its chroma 0.043 and its hue 110°. Its hue sits between the warm and cool halves of the wheel. The nearest named color is Beige (#F5F5DC), ΔE 0.021 away. Black text reads best on it, at 18.00:1.

Hue familyYellows
Lightnessvery light (95%)
Chromamuted (0.043)
Temperaturein between
Nearest nameBeige (#F5F5DC)
Black text18.00:1
White text1.16:1

Values

HEX#EEF0CF
RGBrgb(238, 240, 207)
HSLhsl(64, 52%, 88%)
OKLCHoklch(94.5% 0.043 110)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #EEF0CF 1.16:1 Fails Lc -9.3 Not readable
Black text on #EEF0CF 18.00:1 AAA Lc 95.6 Preferred for body text
#EEF0CF text on white 1.16:1 Fails Lc 7.9 Not readable
#EEF0CF text on black 18.00:1 AAA Lc -96.4 Preferred for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 100.

  1. Step 50

    50

    #F5F6F0

    oklch(97.1% 0.008 114.2)

  2. Step 100

    100 (this color)

    #EEF0CF

    oklch(94.5% 0.043 110)

  3. Step 200

    200

    #DADBC4

    oklch(88.4% 0.031 109)

  4. Step 300

    300

    #C2C49B

    oklch(80.8% 0.055 109.9)

  5. Step 400

    400

    #A4A663

    oklch(70.8% 0.089 110)

  6. Step 500

    500

    #8E8F33

    oklch(63.1% 0.114 109.9)

  7. Step 600

    600

    #787900

    oklch(55.7% 0.122 110.4)

  8. Step 700

    700

    #656500

    oklch(49.1% 0.107 109.8)

  9. Step 800

    800

    #525300

    oklch(42.7% 0.094 110.6)

  10. Step 900

    900

    #44450D

    oklch(37.8% 0.074 110.5)

  11. Step 950

    950

    #28280A

    oklch(26.9% 0.047 109.2)

Export this scale for Tailwind in the Tailwind colors tool

#EEF0CF with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#F6EDCD0.012
Deuteranopia (no green cones)#F6EED00.012
Tritanopia (no blue cones)#F3ECE70.038
Achromatopsia (no color)#EDEDED0.043

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #EEF0CF

    #EEF0CF

    oklch(94.5% 0.043 110)

  • #ECEAFF

    #ECEAFF

    oklch(94.5% 0.028 290.2)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #EEF0CF

    #EEF0CF

    oklch(94.5% 0.043 110)

  • #FCEACD

    #FCEACD

    oklch(94.4% 0.043 79.8)

  • #DEF5D9

    #DEF5D9

    oklch(94.6% 0.044 140.1)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #EEF0CF

    #EEF0CF

    oklch(94.5% 0.043 110)

  • #E3EEFF

    #E3EEFF

    oklch(94.6% 0.026 259)

  • #FAE4FF

    #FAE4FF

    oklch(94.5% 0.043 320)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #EEF0CF

    #EEF0CF

    oklch(94.5% 0.043 110)

  • #D8F2FF

    #D8F2FF

    oklch(94.6% 0.032 229.2)

  • #FFE5F0

    #FFE5F0

    oklch(94.6% 0.032 350.2)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #EEF0CF

    #EEF0CF

    oklch(94.5% 0.043 110)

  • #CCF6F8

    #CCF6F8

    oklch(94.4% 0.043 200)

  • #ECEAFF

    #ECEAFF

    oklch(94.5% 0.028 290.2)

  • #FFE6E5

    #FFE6E5

    oklch(94.5% 0.028 20.4)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #EEF0CF, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #EEF0CF in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.