#EEF0BE

Closest named color: Light Tan (#FBEEAC). oklch(94.1% 0.065 109.5), rgb(238, 240, 190).

Aa

Black text reads best on this color (17.84:1).

About this color

#EEF0BE is a very light, muted yellow. In OKLCH its lightness is 94%, its chroma 0.065 and its hue 109°. Its hue sits on the warm side of the wheel. The nearest named color is Light Tan (#FBEEAC), ΔE 0.025 away. Black text reads best on it, at 17.84:1.

Hue familyYellows
Lightnessvery light (94%)
Chromamuted (0.065)
Temperaturewarm
Nearest nameLight Tan (#FBEEAC)
Black text17.84:1
White text1.17:1

Values

HEX#EEF0BE
RGBrgb(238, 240, 190)
HSLhsl(62, 62%, 84%)
OKLCHoklch(94.1% 0.065 109.5)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #EEF0BE 1.17:1 Fails Lc -10.0 Not readable
Black text on #EEF0BE 17.84:1 AAA Lc 95.0 Preferred for body text
#EEF0BE text on white 1.17:1 Fails Lc 8.5 Not readable
#EEF0BE text on black 17.84:1 AAA Lc -95.8 Preferred for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 100.

  1. Step 50

    50

    #F6F6EE

    oklch(97.1% 0.011 106.6)

  2. Step 100

    100 (this color)

    #EEF0BE

    oklch(94.1% 0.065 109.5)

  3. Step 200

    200

    #DBDCB9

    oklch(88.5% 0.047 108.7)

  4. Step 300

    300

    #C4C686

    oklch(81% 0.084 109.7)

  5. Step 400

    400

    #A7A735

    oklch(70.7% 0.133 109.4)

  6. Step 500

    500

    #908F00

    oklch(63% 0.137 109.3)

  7. Step 600

    600

    #797800

    oklch(55.5% 0.121 109.2)

  8. Step 700

    700

    #656500

    oklch(49.1% 0.107 109.8)

  9. Step 800

    800

    #535300

    oklch(42.8% 0.093 109.8)

  10. Step 900

    900

    #454500

    oklch(37.8% 0.082 109.8)

  11. Step 950

    950

    #292800

    oklch(26.9% 0.058 108.3)

Export this scale for Tailwind in the Tailwind colors tool

#EEF0BE with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#F8EBBB0.017
Deuteranopia (no green cones)#F9EDC00.017
Tritanopia (no blue cones)#F5EAE20.056
Achromatopsia (no color)#ECECEC0.065

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #EEF0BE

    #EEF0BE

    oklch(94.1% 0.065 109.5)

  • #EBE9FF

    #EBE9FF

    oklch(94.2% 0.03 290)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #EEF0BE

    #EEF0BE

    oklch(94.1% 0.065 109.5)

  • #FFE8C4

    #FFE8C4

    oklch(94.1% 0.053 79)

  • #D6F7CE

    #D6F7CE

    oklch(94.2% 0.064 139.6)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #EEF0BE

    #EEF0BE

    oklch(94.1% 0.065 109.5)

  • #E1ECFF

    #E1ECFF

    oklch(94.1% 0.028 261.5)

  • #F9E3FF

    #F9E3FF

    oklch(94.2% 0.044 319)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #EEF0BE

    #EEF0BE

    oklch(94.1% 0.065 109.5)

  • #D4F1FF

    #D4F1FF

    oklch(94.1% 0.036 228.4)

  • #FFE3EF

    #FFE3EF

    oklch(94.2% 0.034 350)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #EEF0BE

    #EEF0BE

    oklch(94.1% 0.065 109.5)

  • #B8FAFC

    #B8FAFC

    oklch(94.2% 0.066 198.4)

  • #EBE9FF

    #EBE9FF

    oklch(94.2% 0.03 290)

  • #FFE4E4

    #FFE4E4

    oklch(94.1% 0.03 17.7)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #EEF0BE, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #EEF0BE in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.