#EEDEBF

Closest named color: Wheat (#F5DEB3). oklch(90.6% 0.045 83.9), rgb(238, 222, 191).

Aa

Black text reads best on this color (15.83:1).

About this color

#EEDEBF is a very light, muted orange. In OKLCH its lightness is 91%, its chroma 0.045 and its hue 84°. Its hue sits on the warm side of the wheel. The nearest named color is Wheat (#F5DEB3), ΔE 0.017 away. Black text reads best on it, at 15.83:1.

Hue familyOranges
Lightnessvery light (91%)
Chromamuted (0.045)
Temperaturewarm
Nearest nameWheat (#F5DEB3)
Black text15.83:1
White text1.32:1

Values

HEX#EEDEBF
RGBrgb(238, 222, 191)
HSLhsl(40, 58%, 84%)
OKLCHoklch(90.6% 0.045 83.9)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #EEDEBF 1.32:1 Fails Lc -18.5 Dividers and decoration only
Black text on #EEDEBF 15.83:1 AAA Lc 87.6 Fine for body text
#EEDEBF text on white 1.32:1 Fails Lc 16.1 Dividers and decoration only
#EEDEBF text on black 15.83:1 AAA Lc -87.6 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #F8F5F0

    oklch(97.1% 0.007 80.7)

  2. Step 100

    100

    #EFE9DE

    oklch(93.6% 0.016 82.8)

  3. Step 200

    200 (this color)

    #EEDEBF

    oklch(90.6% 0.045 83.9)

  4. Step 300

    300

    #D2BE97

    oklch(80.9% 0.057 83.9)

  5. Step 400

    400

    #BC9C5B

    oklch(70.8% 0.092 83.9)

  6. Step 500

    500

    #AB8224

    oklch(63% 0.117 83.5)

  7. Step 600

    600

    #936C00

    oklch(55.6% 0.114 83.5)

  8. Step 700

    700

    #7C5B00

    oklch(49.2% 0.101 83.9)

  9. Step 800

    800

    #664A00

    oklch(42.8% 0.088 83.6)

  10. Step 900

    900

    #553D02

    oklch(37.7% 0.076 83)

  11. Step 950

    950

    #322406

    oklch(27% 0.049 83)

Export this scale for Tailwind in the Tailwind colors tool

#EEDEBF with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#E6DDBD0.012
Deuteranopia (no green cones)#EAE1C00.009
Tritanopia (no blue cones)#F6D8D50.040
Achromatopsia (no color)#E0E0E00.045

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #EEDEBF

    #EEDEBF

    oklch(90.6% 0.045 83.9)

  • #D1E0FE

    #D1E0FE

    oklch(90.5% 0.044 264.3)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #EEDEBF

    #EEDEBF

    oklch(90.6% 0.045 83.9)

  • #F9D9C5

    #F9D9C5

    oklch(90.7% 0.045 54)

  • #DFE4C2

    #DFE4C2

    oklch(90.6% 0.045 114.1)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #EEDEBF

    #EEDEBF

    oklch(90.6% 0.045 83.9)

  • #C4E6F9

    #C4E6F9

    oklch(90.6% 0.044 232.4)

  • #E1DBFB

    #E1DBFB

    oklch(90.6% 0.044 294.1)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #EEDEBF

    #EEDEBF

    oklch(90.6% 0.045 83.9)

  • #BEE9ED

    #BEE9ED

    oklch(90.5% 0.045 203.4)

  • #EFD6F1

    #EFD6F1

    oklch(90.5% 0.045 323.7)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #EEDEBF

    #EEDEBF

    oklch(90.6% 0.045 83.9)

  • #C3EADD

    #C3EADD

    oklch(90.6% 0.044 173.1)

  • #D1E0FE

    #D1E0FE

    oklch(90.5% 0.044 264.3)

  • #F9D4E2

    #F9D4E2

    oklch(90.5% 0.045 353.3)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #EEDEBF, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #EEDEBF in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.