#EEDEBC

Closest named color: Wheat (#F5DEB3). oklch(90.5% 0.048 85.8), rgb(238, 222, 188).

Aa

Black text reads best on this color (15.81:1).

About this color

#EEDEBC is a very light, muted orange. In OKLCH its lightness is 90%, its chroma 0.048 and its hue 86°. Its hue sits on the warm side of the wheel. The nearest named color is Wheat (#F5DEB3), ΔE 0.014 away. Black text reads best on it, at 15.81:1.

Hue familyOranges
Lightnessvery light (90%)
Chromamuted (0.048)
Temperaturewarm
Nearest nameWheat (#F5DEB3)
Black text15.81:1
White text1.32:1

Values

HEX#EEDEBC
RGBrgb(238, 222, 188)
HSLhsl(41, 60%, 84%)
OKLCHoklch(90.5% 0.048 85.8)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #EEDEBC 1.32:1 Fails Lc -18.6 Dividers and decoration only
Black text on #EEDEBC 15.81:1 AAA Lc 87.5 Fine for body text
#EEDEBC text on white 1.32:1 Fails Lc 16.2 Dividers and decoration only
#EEDEBC text on black 15.81:1 AAA Lc -87.5 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #F8F5EF

    oklch(97.1% 0.009 84.6)

  2. Step 100

    100

    #EFE9DD

    oklch(93.5% 0.017 84.6)

  3. Step 200

    200 (this color)

    #EEDEBC

    oklch(90.5% 0.048 85.8)

  4. Step 300

    300

    #D3BE93

    oklch(80.9% 0.062 84.9)

  5. Step 400

    400

    #BC9C54

    oklch(70.7% 0.099 85.8)

  6. Step 500

    500

    #AC830C

    oklch(63.2% 0.127 85.9)

  7. Step 600

    600

    #916D00

    oklch(55.6% 0.114 85.6)

  8. Step 700

    700

    #7A5B00

    oklch(49% 0.1 85.4)

  9. Step 800

    800

    #644B00

    oklch(42.8% 0.087 86.6)

  10. Step 900

    900

    #543E00

    oklch(37.8% 0.077 85.9)

  11. Step 950

    950

    #322403

    oklch(27% 0.052 84.9)

Export this scale for Tailwind in the Tailwind colors tool

#EEDEBC with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#E7DDBA0.011
Deuteranopia (no green cones)#EBE1BD0.008
Tritanopia (no blue cones)#F7D8D50.044
Achromatopsia (no color)#DFDFDF0.048

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #EEDEBC

    #EEDEBC

    oklch(90.5% 0.048 85.8)

  • #D1E0FF

    #D1E0FF

    oklch(90.5% 0.046 264.9)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #EEDEBC

    #EEDEBC

    oklch(90.5% 0.048 85.8)

  • #FAD8C2

    #FAD8C2

    oklch(90.5% 0.048 54.9)

  • #DEE4C0

    #DEE4C0

    oklch(90.5% 0.048 115.1)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #EEDEBC

    #EEDEBC

    oklch(90.5% 0.048 85.8)

  • #C2E5FC

    #C2E5FC

    oklch(90.4% 0.048 236.9)

  • #E2DAFD

    #E2DAFD

    oklch(90.6% 0.048 295.9)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #EEDEBC

    #EEDEBC

    oklch(90.5% 0.048 85.8)

  • #BBE9EF

    #BBE9EF

    oklch(90.4% 0.048 206.1)

  • #F1D5F1

    #F1D5F1

    oklch(90.4% 0.048 326)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #EEDEBC

    #EEDEBC

    oklch(90.5% 0.048 85.8)

  • #BFEBDE

    #BFEBDE

    oklch(90.5% 0.049 175.3)

  • #D1E0FF

    #D1E0FF

    oklch(90.5% 0.046 264.9)

  • #FBD3E1

    #FBD3E1

    oklch(90.5% 0.048 355.1)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #EEDEBC, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #EEDEBC in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.