#EEDDC1

Closest named color: Wheat (#F5DEB3). oklch(90.4% 0.042 80.3), rgb(238, 221, 193).

Aa

Black text reads best on this color (15.74:1).

About this color

#EEDDC1 is a very light, muted orange. In OKLCH its lightness is 90%, its chroma 0.042 and its hue 80°. Its hue sits on the warm side of the wheel. The nearest named color is Wheat (#F5DEB3), ΔE 0.021 away. Black text reads best on it, at 15.74:1.

Hue familyOranges
Lightnessvery light (90%)
Chromamuted (0.042)
Temperaturewarm
Nearest nameWheat (#F5DEB3)
Black text15.74:1
White text1.33:1

Values

HEX#EEDDC1
RGBrgb(238, 221, 193)
HSLhsl(37, 57%, 85%)
OKLCHoklch(90.4% 0.042 80.3)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #EEDDC1 1.33:1 Fails Lc -18.8 Dividers and decoration only
Black text on #EEDDC1 15.74:1 AAA Lc 87.2 Fine for body text
#EEDDC1 text on white 1.33:1 Fails Lc 16.4 Dividers and decoration only
#EEDDC1 text on black 15.74:1 AAA Lc -87.2 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #F8F5F0

    oklch(97.1% 0.007 80.7)

  2. Step 100

    100

    #EFE9DF

    oklch(93.6% 0.015 80.7)

  3. Step 200

    200 (this color)

    #EEDDC1

    oklch(90.4% 0.042 80.3)

  4. Step 300

    300

    #D3BE9A

    oklch(81% 0.054 81.1)

  5. Step 400

    400

    #BC9B61

    oklch(70.7% 0.085 80.8)

  6. Step 500

    500

    #AC8131

    oklch(63.1% 0.109 79.7)

  7. Step 600

    600

    #966A00

    oklch(55.5% 0.115 79.9)

  8. Step 700

    700

    #7E5900

    oklch(49% 0.101 80.5)

  9. Step 800

    800

    #684900

    oklch(42.8% 0.089 80.7)

  10. Step 900

    900

    #553D0B

    oklch(37.7% 0.071 80.8)

  11. Step 950

    950

    #322409

    oklch(27.1% 0.046 80.9)

Export this scale for Tailwind in the Tailwind colors tool

#EEDDC1 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#E5DCBF0.013
Deuteranopia (no green cones)#E9E1C20.012
Tritanopia (no blue cones)#F6D8D50.036
Achromatopsia (no color)#DFDFDF0.042

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #EEDDC1

    #EEDDC1

    oklch(90.4% 0.042 80.3)

  • #D0E0FC

    #D0E0FC

    oklch(90.3% 0.042 261.7)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #EEDDC1

    #EEDDC1

    oklch(90.4% 0.042 80.3)

  • #F7D8C7

    #F7D8C7

    oklch(90.4% 0.042 50.6)

  • #E0E2C3

    #E0E2C3

    oklch(90.3% 0.041 110.2)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #EEDDC1

    #EEDDC1

    oklch(90.4% 0.042 80.3)

  • #C4E5F6

    #C4E5F6

    oklch(90.3% 0.042 230.2)

  • #DEDBFA

    #DEDBFA

    oklch(90.3% 0.042 290)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #EEDDC1

    #EEDDC1

    oklch(90.4% 0.042 80.3)

  • #C0E8EA

    #C0E8EA

    oklch(90.3% 0.042 200.2)

  • #ECD7F1

    #ECD7F1

    oklch(90.4% 0.042 319.7)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #EEDDC1

    #EEDDC1

    oklch(90.4% 0.042 80.3)

  • #C5E9DB

    #C5E9DB

    oklch(90.4% 0.042 169.9)

  • #D0E0FC

    #D0E0FC

    oklch(90.3% 0.042 261.7)

  • #F6D5E3

    #F6D5E3

    oklch(90.5% 0.041 350.5)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #EEDDC1, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #EEDDC1 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.