#EEDDC0

Closest named color: Wheat (#F5DEB3). oklch(90.4% 0.043 81.1), rgb(238, 221, 192).

Aa

Black text reads best on this color (15.73:1).

About this color

#EEDDC0 is a very light, muted orange. In OKLCH its lightness is 90%, its chroma 0.043 and its hue 81°. Its hue sits on the warm side of the wheel. The nearest named color is Wheat (#F5DEB3), ΔE 0.020 away. Black text reads best on it, at 15.73:1.

Hue familyOranges
Lightnessvery light (90%)
Chromamuted (0.043)
Temperaturewarm
Nearest nameWheat (#F5DEB3)
Black text15.73:1
White text1.33:1

Values

HEX#EEDDC0
RGBrgb(238, 221, 192)
HSLhsl(38, 58%, 84%)
OKLCHoklch(90.4% 0.043 81.1)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #EEDDC0 1.33:1 Fails Lc -18.9 Dividers and decoration only
Black text on #EEDDC0 15.73:1 AAA Lc 87.2 Fine for body text
#EEDDC0 text on white 1.33:1 Fails Lc 16.5 Dividers and decoration only
#EEDDC0 text on black 15.73:1 AAA Lc -87.2 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #F8F5F0

    oklch(97.1% 0.007 80.7)

  2. Step 100

    100

    #EFE9DE

    oklch(93.6% 0.016 82.8)

  3. Step 200

    200 (this color)

    #EEDDC0

    oklch(90.4% 0.043 81.1)

  4. Step 300

    300

    #D3BE99

    oklch(81% 0.055 81.7)

  5. Step 400

    400

    #BD9B5F

    oklch(70.7% 0.088 80.8)

  6. Step 500

    500

    #AC812C

    oklch(63% 0.112 80.7)

  7. Step 600

    600

    #956B00

    oklch(55.6% 0.115 81.4)

  8. Step 700

    700

    #7E5900

    oklch(49% 0.101 80.5)

  9. Step 800

    800

    #674900

    oklch(42.7% 0.088 81.6)

  10. Step 900

    900

    #553D07

    oklch(37.7% 0.073 81.8)

  11. Step 950

    950

    #322408

    oklch(27.1% 0.047 81.6)

Export this scale for Tailwind in the Tailwind colors tool

#EEDDC0 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#E5DCBE0.013
Deuteranopia (no green cones)#E9E1C10.012
Tritanopia (no blue cones)#F6D8D50.037
Achromatopsia (no color)#DFDFDF0.043

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #EEDDC0

    #EEDDC0

    oklch(90.4% 0.043 81.1)

  • #D0E0FC

    #D0E0FC

    oklch(90.3% 0.042 261.7)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #EEDDC0

    #EEDDC0

    oklch(90.4% 0.043 81.1)

  • #F8D8C6

    #F8D8C6

    oklch(90.4% 0.043 51.2)

  • #E0E2C2

    #E0E2C2

    oklch(90.3% 0.042 110.1)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #EEDDC0

    #EEDDC0

    oklch(90.4% 0.043 81.1)

  • #C4E5F7

    #C4E5F7

    oklch(90.4% 0.043 231.7)

  • #DFDBFA

    #DFDBFA

    oklch(90.4% 0.042 291.5)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #EEDDC0

    #EEDDC0

    oklch(90.4% 0.043 81.1)

  • #BFE8EB

    #BFE8EB

    oklch(90.3% 0.043 201.9)

  • #EDD7F1

    #EDD7F1

    oklch(90.5% 0.042 321)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #EEDDC0

    #EEDDC0

    oklch(90.4% 0.043 81.1)

  • #C4E9DB

    #C4E9DB

    oklch(90.4% 0.043 170.4)

  • #D0E0FC

    #D0E0FC

    oklch(90.3% 0.042 261.7)

  • #F7D4E3

    #F7D4E3

    oklch(90.4% 0.044 350.3)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #EEDDC0, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #EEDDC0 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.