#EEDDBC

Closest named color: Wheat (#F5DEB3). oklch(90.3% 0.047 83.9), rgb(238, 221, 188).

Aa

Black text reads best on this color (15.70:1).

About this color

#EEDDBC is a very light, muted orange. In OKLCH its lightness is 90%, its chroma 0.047 and its hue 84°. Its hue sits on the warm side of the wheel. The nearest named color is Wheat (#F5DEB3), ΔE 0.015 away. Black text reads best on it, at 15.70:1.

Hue familyOranges
Lightnessvery light (90%)
Chromamuted (0.047)
Temperaturewarm
Nearest nameWheat (#F5DEB3)
Black text15.70:1
White text1.33:1

Values

HEX#EEDDBC
RGBrgb(238, 221, 188)
HSLhsl(40, 60%, 84%)
OKLCHoklch(90.3% 0.047 83.9)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #EEDDBC 1.33:1 Fails Lc -19.0 Dividers and decoration only
Black text on #EEDDBC 15.70:1 AAA Lc 87.0 Fine for body text
#EEDDBC text on white 1.33:1 Fails Lc 16.6 Dividers and decoration only
#EEDDBC text on black 15.70:1 AAA Lc -87.1 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #F8F5EF

    oklch(97.1% 0.009 84.6)

  2. Step 100

    100

    #EFE9DD

    oklch(93.5% 0.017 84.6)

  3. Step 200

    200 (this color)

    #EEDDBC

    oklch(90.3% 0.047 83.9)

  4. Step 300

    300

    #D3BE94

    oklch(80.9% 0.061 84.4)

  5. Step 400

    400

    #BD9B56

    oklch(70.6% 0.097 83.7)

  6. Step 500

    500

    #AD8214

    oklch(63.2% 0.125 84)

  7. Step 600

    600

    #936C00

    oklch(55.6% 0.114 83.5)

  8. Step 700

    700

    #7C5B00

    oklch(49.2% 0.101 83.9)

  9. Step 800

    800

    #654A00

    oklch(42.7% 0.087 84.5)

  10. Step 900

    900

    #553D00

    oklch(37.7% 0.077 83.5)

  11. Step 950

    950

    #322403

    oklch(27% 0.052 84.9)

Export this scale for Tailwind in the Tailwind colors tool

#EEDDBC with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#E6DCBA0.012
Deuteranopia (no green cones)#EAE1BD0.011
Tritanopia (no blue cones)#F7D7D40.043
Achromatopsia (no color)#DFDFDF0.047

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #EEDDBC

    #EEDDBC

    oklch(90.3% 0.047 83.9)

  • #CFDFFF

    #CFDFFF

    oklch(90.2% 0.047 264.3)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #EEDDBC

    #EEDDBC

    oklch(90.3% 0.047 83.9)

  • #F9D7C2

    #F9D7C2

    oklch(90.2% 0.047 53.6)

  • #DEE3C0

    #DEE3C0

    oklch(90.3% 0.047 113.9)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #EEDDBC

    #EEDDBC

    oklch(90.3% 0.047 83.9)

  • #C1E5FA

    #C1E5FA

    oklch(90.3% 0.047 233.6)

  • #E0DAFC

    #E0DAFC

    oklch(90.4% 0.047 293.5)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #EEDDBC

    #EEDDBC

    oklch(90.3% 0.047 83.9)

  • #BBE9ED

    #BBE9ED

    oklch(90.3% 0.048 202.9)

  • #EFD5F1

    #EFD5F1

    oklch(90.3% 0.047 323.7)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #EEDDBC

    #EEDDBC

    oklch(90.3% 0.047 83.9)

  • #C0EADC

    #C0EADC

    oklch(90.3% 0.048 173)

  • #CFDFFF

    #CFDFFF

    oklch(90.2% 0.047 264.3)

  • #FAD3E1

    #FAD3E1

    oklch(90.4% 0.047 354.5)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #EEDDBC, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #EEDDBC in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.