#EEDDBB

Closest named color: Wheat (#F5DEB3). oklch(90.3% 0.049 84.5), rgb(238, 221, 187).

Aa

Black text reads best on this color (15.69:1).

About this color

#EEDDBB is a very light, muted orange. In OKLCH its lightness is 90%, its chroma 0.049 and its hue 85°. Its hue sits on the warm side of the wheel. The nearest named color is Wheat (#F5DEB3), ΔE 0.014 away. Black text reads best on it, at 15.69:1.

Hue familyOranges
Lightnessvery light (90%)
Chromamuted (0.049)
Temperaturewarm
Nearest nameWheat (#F5DEB3)
Black text15.69:1
White text1.33:1

Values

HEX#EEDDBB
RGBrgb(238, 221, 187)
HSLhsl(40, 60%, 83%)
OKLCHoklch(90.3% 0.049 84.5)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #EEDDBB 1.33:1 Fails Lc -19.1 Dividers and decoration only
Black text on #EEDDBB 15.69:1 AAA Lc 87.0 Fine for body text
#EEDDBB text on white 1.33:1 Fails Lc 16.6 Dividers and decoration only
#EEDDBB text on black 15.69:1 AAA Lc -87.0 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #F8F5EF

    oklch(97.1% 0.009 84.6)

  2. Step 100

    100

    #EFE9DD

    oklch(93.5% 0.017 84.6)

  3. Step 200

    200 (this color)

    #EEDDBB

    oklch(90.3% 0.049 84.5)

  4. Step 300

    300

    #D3BE93

    oklch(80.9% 0.062 84.9)

  5. Step 400

    400

    #BE9B53

    oklch(70.6% 0.1 83.8)

  6. Step 500

    500

    #AD8208

    oklch(63.1% 0.128 84.8)

  7. Step 600

    600

    #926D00

    oklch(55.7% 0.114 85)

  8. Step 700

    700

    #7B5B00

    oklch(49.1% 0.101 84.7)

  9. Step 800

    800

    #654A00

    oklch(42.7% 0.087 84.5)

  10. Step 900

    900

    #543D00

    oklch(37.5% 0.077 84.5)

  11. Step 950

    950

    #322402

    oklch(27% 0.053 85.5)

Export this scale for Tailwind in the Tailwind colors tool

#EEDDBB with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#E6DCB90.012
Deuteranopia (no green cones)#EAE1BC0.011
Tritanopia (no blue cones)#F7D7D40.044
Achromatopsia (no color)#DFDFDF0.049

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #EEDDBB

    #EEDDBB

    oklch(90.3% 0.049 84.5)

  • #D0DFFF

    #D0DFFF

    oklch(90.2% 0.047 265.5)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #EEDDBB

    #EEDDBB

    oklch(90.3% 0.049 84.5)

  • #FAD7C1

    #FAD7C1

    oklch(90.3% 0.049 54.1)

  • #DEE3BF

    #DEE3BF

    oklch(90.3% 0.048 113.8)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #EEDDBB

    #EEDDBB

    oklch(90.3% 0.049 84.5)

  • #C1E5FB

    #C1E5FB

    oklch(90.3% 0.048 234.9)

  • #E0D9FD

    #E0D9FD

    oklch(90.2% 0.049 294.3)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #EEDDBB

    #EEDDBB

    oklch(90.3% 0.049 84.5)

  • #BAE9EE

    #BAE9EE

    oklch(90.3% 0.049 204.3)

  • #F0D4F1

    #F0D4F1

    oklch(90.2% 0.049 324.9)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #EEDDBB

    #EEDDBB

    oklch(90.3% 0.049 84.5)

  • #BFEADD

    #BFEADD

    oklch(90.3% 0.048 174.9)

  • #D0DFFF

    #D0DFFF

    oklch(90.2% 0.047 265.5)

  • #FAD2E1

    #FAD2E1

    oklch(90.2% 0.049 353.6)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #EEDDBB, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #EEDDBB in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.