#EED7AF

Closest named color: Vanilla (#E9D8A6). oklch(88.8% 0.058 81.4), rgb(238, 215, 175).

Aa

Black text reads best on this color (14.97:1).

About this color

#EED7AF is a light, muted orange. In OKLCH its lightness is 89%, its chroma 0.058 and its hue 81°. Its hue sits on the warm side of the wheel. The nearest named color is Vanilla (#E9D8A6), ΔE 0.015 away. Black text reads best on it, at 14.97:1.

Hue familyOranges
Lightnesslight (89%)
Chromamuted (0.058)
Temperaturewarm
Nearest nameVanilla (#E9D8A6)
Black text14.97:1
White text1.40:1

Values

HEX#EED7AF
RGBrgb(238, 215, 175)
HSLhsl(38, 65%, 81%)
OKLCHoklch(88.8% 0.058 81.4)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #EED7AF 1.40:1 Fails Lc -22.2 Dividers and decoration only
Black text on #EED7AF 14.97:1 AAA Lc 84.2 Fine for body text
#EED7AF text on white 1.40:1 Fails Lc 19.5 Dividers and decoration only
#EED7AF text on black 14.97:1 AAA Lc -84.0 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #F9F5EE

    oklch(97.1% 0.01 81.8)

  2. Step 100

    100

    #F1E9DA

    oklch(93.6% 0.022 83.3)

  3. Step 200

    200 (this color)

    #EED7AF

    oklch(88.8% 0.058 81.4)

  4. Step 300

    300

    #D9BC89

    oklch(80.8% 0.075 81.4)

  5. Step 400

    400

    #C6983D

    oklch(70.6% 0.12 81.4)

  6. Step 500

    500

    #B18000

    oklch(63.2% 0.13 81.5)

  7. Step 600

    600

    #956B00

    oklch(55.6% 0.115 81.4)

  8. Step 700

    700

    #7D5A00

    oklch(49.1% 0.101 82.2)

  9. Step 800

    800

    #674900

    oklch(42.7% 0.088 81.6)

  10. Step 900

    900

    #563C00

    oklch(37.6% 0.078 81.1)

  11. Step 950

    950

    #342300

    oklch(27% 0.056 81.4)

Export this scale for Tailwind in the Tailwind colors tool

#EED7AF with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#E2D6AC0.018
Deuteranopia (no green cones)#E7DCB00.015
Tritanopia (no blue cones)#F9D0CC0.051
Achromatopsia (no color)#DADADA0.058

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #EED7AF

    #EED7AF

    oklch(88.8% 0.058 81.4)

  • #C6DBFF

    #C6DBFF

    oklch(88.7% 0.055 261.2)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #EED7AF

    #EED7AF

    oklch(88.8% 0.058 81.4)

  • #FBD0B8

    #FBD0B8

    oklch(88.8% 0.058 50.8)

  • #DBDFB2

    #DBDFB2

    oklch(88.9% 0.06 111.7)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #EED7AF

    #EED7AF

    oklch(88.8% 0.058 81.4)

  • #B4E2FA

    #B4E2FA

    oklch(88.8% 0.058 230.9)

  • #DAD4FF

    #DAD4FF

    oklch(88.8% 0.059 291.5)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #EED7AF

    #EED7AF

    oklch(88.8% 0.058 81.4)

  • #ADE6EA

    #ADE6EA

    oklch(88.7% 0.058 201.6)

  • #EDCEF2

    #EDCEF2

    oklch(88.8% 0.059 321.6)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #EED7AF

    #EED7AF

    oklch(88.8% 0.058 81.4)

  • #B4E7D5

    #B4E7D5

    oklch(88.8% 0.058 171.3)

  • #C6DBFF

    #C6DBFF

    oklch(88.7% 0.055 261.2)

  • #FACBDF

    #FACBDF

    oklch(88.8% 0.059 350.9)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #EED7AF, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #EED7AF in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.