#EED4B3

Closest named color: Vanilla (#E9D8A6). oklch(88.3% 0.052 73.6), rgb(238, 212, 179).

Aa

Black text reads best on this color (14.70:1).

About this color

#EED4B3 is a light, muted orange. In OKLCH its lightness is 88%, its chroma 0.052 and its hue 74°. Its hue sits on the warm side of the wheel. The nearest named color is Vanilla (#E9D8A6), ΔE 0.024 away. Black text reads best on it, at 14.70:1.

Hue familyOranges
Lightnesslight (88%)
Chromamuted (0.052)
Temperaturewarm
Nearest nameVanilla (#E9D8A6)
Black text14.70:1
White text1.42:1

Values

HEX#EED4B3
RGBrgb(238, 212, 179)
HSLhsl(34, 63%, 82%)
OKLCHoklch(88.3% 0.052 73.6)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #EED4B3 1.42:1 Fails Lc -23.4 Dividers and decoration only
Black text on #EED4B3 14.70:1 AAA Lc 83.2 Fine for body text
#EED4B3 text on white 1.42:1 Fails Lc 20.6 Dividers and decoration only
#EED4B3 text on black 14.70:1 AAA Lc -82.8 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #F9F5EF

    oklch(97.2% 0.009 78.3)

  2. Step 100

    100

    #F2E8DC

    oklch(93.6% 0.019 72.6)

  3. Step 200

    200 (this color)

    #EED4B3

    oklch(88.3% 0.052 73.6)

  4. Step 300

    300

    #DBBB90

    oklch(80.9% 0.068 74.8)

  5. Step 400

    400

    #C9964E

    oklch(70.7% 0.108 73.9)

  6. Step 500

    500

    #B97B00

    oklch(63.2% 0.134 73.9)

  7. Step 600

    600

    #9C6700

    oklch(55.7% 0.118 73.9)

  8. Step 700

    700

    #835600

    oklch(49.1% 0.104 74.1)

  9. Step 800

    800

    #6C4600

    oklch(42.7% 0.091 73.9)

  10. Step 900

    900

    #5B3A00

    oklch(37.8% 0.08 73.5)

  11. Step 950

    950

    #372100

    oklch(27% 0.057 72.9)

Export this scale for Tailwind in the Tailwind colors tool

#EED4B3 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#DED4B10.023
Deuteranopia (no green cones)#E4DAB40.020
Tritanopia (no blue cones)#F8CDCB0.045
Achromatopsia (no color)#D8D8D80.052

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #EED4B3

    #EED4B3

    oklch(88.3% 0.052 73.6)

  • #C1DBFB

    #C1DBFB

    oklch(88.3% 0.052 253.7)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #EED4B3

    #EED4B3

    oklch(88.3% 0.052 73.6)

  • #F8CEBD

    #F8CEBD

    oklch(88.3% 0.053 43.2)

  • #DEDBB3

    #DEDBB3

    oklch(88.4% 0.053 103.9)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #EED4B3

    #EED4B3

    oklch(88.3% 0.052 73.6)

  • #B4E1F2

    #B4E1F2

    oklch(88.4% 0.052 222.9)

  • #D3D5FB

    #D3D5FB

    oklch(88.4% 0.052 282.9)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #EED4B3

    #EED4B3

    oklch(88.3% 0.052 73.6)

  • #B1E4E2

    #B1E4E2

    oklch(88.3% 0.052 193.3)

  • #E5CFF2

    #E5CFF2

    oklch(88.3% 0.053 313.1)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #EED4B3

    #EED4B3

    oklch(88.3% 0.052 73.6)

  • #BAE4CF

    #BAE4CF

    oklch(88.3% 0.052 163.5)

  • #C1DBFB

    #C1DBFB

    oklch(88.3% 0.052 253.7)

  • #F3CBE1

    #F3CBE1

    oklch(88.3% 0.053 344)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #EED4B3, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #EED4B3 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.