#EED4AF

Closest named color: Vanilla (#E9D8A6). oklch(88.2% 0.057 76.6), rgb(238, 212, 175).

Aa

Black text reads best on this color (14.67:1).

About this color

#EED4AF is a light, muted orange. In OKLCH its lightness is 88%, its chroma 0.057 and its hue 77°. Its hue sits on the warm side of the wheel. The nearest named color is Vanilla (#E9D8A6), ΔE 0.020 away. Black text reads best on it, at 14.67:1.

Hue familyOranges
Lightnesslight (88%)
Chromamuted (0.057)
Temperaturewarm
Nearest nameVanilla (#E9D8A6)
Black text14.67:1
White text1.43:1

Values

HEX#EED4AF
RGBrgb(238, 212, 175)
HSLhsl(35, 65%, 81%)
OKLCHoklch(88.2% 0.057 76.6)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #EED4AF 1.43:1 Fails Lc -23.6 Dividers and decoration only
Black text on #EED4AF 14.67:1 AAA Lc 83.0 Fine for body text
#EED4AF text on white 1.43:1 Fails Lc 20.7 Dividers and decoration only
#EED4AF text on black 14.67:1 AAA Lc -82.7 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #F9F5EE

    oklch(97.1% 0.01 81.8)

  2. Step 100

    100

    #F2E8DB

    oklch(93.5% 0.02 74.7)

  3. Step 200

    200 (this color)

    #EED4AF

    oklch(88.2% 0.057 76.6)

  4. Step 300

    300

    #DCBB8B

    oklch(80.9% 0.074 76.7)

  5. Step 400

    400

    #CA9643

    oklch(70.7% 0.117 76.4)

  6. Step 500

    500

    #B67D00

    oklch(63.2% 0.132 76.8)

  7. Step 600

    600

    #996800

    oklch(55.5% 0.116 76.4)

  8. Step 700

    700

    #815700

    oklch(49% 0.103 76.4)

  9. Step 800

    800

    #6A4700

    oklch(42.6% 0.089 76.7)

  10. Step 900

    900

    #593B00

    oklch(37.8% 0.079 76.7)

  11. Step 950

    950

    #362200

    oklch(27% 0.057 76.3)

Export this scale for Tailwind in the Tailwind colors tool

#EED4AF with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#DFD4AD0.022
Deuteranopia (no green cones)#E5DAB00.019
Tritanopia (no blue cones)#F9CDCA0.049
Achromatopsia (no color)#D8D8D80.057

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #EED4AF

    #EED4AF

    oklch(88.2% 0.057 76.6)

  • #C1DAFE

    #C1DAFE

    oklch(88.2% 0.057 257.5)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #EED4AF

    #EED4AF

    oklch(88.2% 0.057 76.6)

  • #F9CEB9

    #F9CEB9

    oklch(88.3% 0.057 47.5)

  • #DCDBB0

    #DCDBB0

    oklch(88.1% 0.057 106.4)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #EED4AF

    #EED4AF

    oklch(88.2% 0.057 76.6)

  • #B1E1F5

    #B1E1F5

    oklch(88.3% 0.057 225.3)

  • #D5D3FD

    #D5D3FD

    oklch(88.2% 0.058 287.3)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #EED4AF

    #EED4AF

    oklch(88.2% 0.057 76.6)

  • #ADE4E5

    #ADE4E5

    oklch(88.2% 0.056 197.6)

  • #E8CDF2

    #E8CDF2

    oklch(88.2% 0.058 316.9)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #EED4AF

    #EED4AF

    oklch(88.2% 0.057 76.6)

  • #B5E5D0

    #B5E5D0

    oklch(88.2% 0.057 166.5)

  • #C1DAFE

    #C1DAFE

    oklch(88.2% 0.057 257.5)

  • #F5CAE0

    #F5CAE0

    oklch(88.2% 0.056 346.1)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #EED4AF, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #EED4AF in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.